/StarRider-shader

Star rider shader

Primary LanguageC#

Star rider shader

I tried to use my GLSL fragment shader in unity and apply it to a model.
GLSL code:
https://www.shadertoy.com/view/fsfGWM
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Most of the shader is by the random method with a fraction of sin wave, and the rows move based on a random(floor(UV.y)) to move on the x-axis.

Unity



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The project is on URP, and I project the shader on the model using world space position and add some bloom with HDR color.

licences

3d model:
"Démocrite méditant sur le siège de l'âme" (https://skfb.ly/6XZHV) by Migo's Workshop is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).