/STMF32GameConsole

STMF32429I game console

Primary LanguageC

A sample demo that shows flappy bird clone.

The drawing of the sprites and backgrounds are rendered into a 2D layer using the 2D DMA hardware acceleration. Rendering the sprites, however are written using direct memory access to the frame buffer without a hardware DMA. Rendering the background images, are written using the DMA hardware.

The source also contains a 3D Flat Shading Engine, that draws a 3D Cube with some lighting information.

Last Modified 11.6.2018 Started 04.2014

Authors:

Islam Gamal 2D Graphics Programming in the engine Ahmed Tolba 3D Graphics Programming in the engine

A video that shows the current progress of 2D Graphics programming caps https://www.youtube.com/watch?v=x73PMw3GKkk

A video that shows 3D Rendering

https://www.youtube.com/watch?v=mEygRc47jaA