PeasyCam provides a dead-simple mouse-driven camera for Processing. It is
created and maintained by Jonathan Feinberg. It is
free for all uses, per the Apache 2.0 license.
To download the distribution, and to see a demo, go to
the PeasyCam home page.
PeasyCam camera; void setup() { // PeasyCam constructor: // PeasyCam(PApplet parent, // double lookAtX, double lookAtY, double lookAtZ, // double distance); camera = new PeasyCam(this, 0, 0, 0, 50); }
That’s it. Now a mouse left-drag will rotate the camera around the subject, a
right drag will zoom in and out, and a middle-drag will pan. A double-click
restores the camera to its original position.
The PeasyCam is positioned on a sphere whose radius is the given distance from
the look-at point. Rotations are around axes that pass through the looked-at
point.
PeasyCam(PApplet parent, double lookAtX, double lookAtY, double lookAtZ, double distance); PeasyCam(PApplet parent, double distance); // look at 0,0,0
camera.setMouseControlled(boolean isMouseControlled); camera.lookAt(double x, double y, double z); camera.rotateX(double angle); // rotate around the x-axis passing through the subject camera.rotateY(double angle); // rotate around the y-axis passing through the subject camera.rotateZ(double angle); // rotate around the z-axis passing through the subject camera.setDistance(double d); // distance from looked-at point camera.pan(double dx, double dy); // move the looked-at point relative to current orientation camera.reset(); camera.reset(long animationTimeInMillis); // reset camera to its starting settings CameraState state = camera.getState(); // get a serializable settings object for current state camera.setState(CameraState state); camera.setState(CameraState state, long animationTimeInMillis); // set the camera to the given saved state
PeasyCam is impervious to gimbal lock, and has no known “singularities” or
discontinuities in its behavior. It relies on the excellent
Apache Commons Math
geometry package for its rotations.