This is an official pytorch implementation of Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identity (SIGGRAPH Asia 2020). In this paper, we present an automatic gesture generation model that uses the multimodal context of speech text, audio, and speaker identity to reliably generate gestures. By incorporating a multimodal context and an adversarial training scheme, the proposed model outputs gestures that are human-like and that match with speech content and rhythm. We also introduce a new quantitative evaluation metric, called FGD, for gesture generation models.
This repository is developed and tested on Ubuntu 18.04, Python 3.6+, and PyTorch 1.3+. On Windows, we only tested the synthesis step and worked fine. On PyTorch 1.5+, some warning appears due to read-only entries in LMDB (related issue).
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Clone this repository:
git clone https://github.com/ai4r/Gesture-Generation-from-Trimodal-Context.git
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Install required python packages:
pip install -r requirements.txt
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Install Gentle for audio-transcript alignment. Download the source code from Gentle github and install the library via
install.sh
. And then, you can import gentle library by specifying the path to the library atscript/synthesize.py
line 27.
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Download the trained models and extract to
./output
folder (it also includes the trained autoencoder model for FGD). -
Download the preprocessed TED dataset (16GB) and extract the ZIP file into
data/ted_dataset
. You can find out the details of the TED datset from here, and please refer to the paper how we extended the existing TED dataset. -
Download pretrianed fasttext model from here and put
crawl-300d-2M-subword.bin
andcrawl-300d-2M-subword.vec
atdata/fasttext
. -
Setup Google Cloud TTS. You need to set the environment variable
GOOGLE_APPLICATION_CREDENTIALS
. Please see the manual here. You can skip this step if you're not going to synthesize gesture from custom text.
Generate gestures from a clip in the TED testset:
python scripts/synthesize.py from_db_clip [trained model path] [number of samples to generate]
You would run like this:
python scripts/synthesize.py from_db_clip output/train_multimodal_context/multimodal_context_checkpoint_best.bin 10
The first run takes several minutes to cache the datset. After that, it runs quickly.
You can find synthesized results in output/generation_results
. There are MP4, WAV, and PKL files for visualized output, audio, and pickled raw results, respectively. Speaker IDs are randomly selected for each generation. The following shows a sample MP4 file.
Generate gestures from speech text. Speech audio is synthesized by Google Cloud TTS.
python scripts/synthesize.py from_text [trained model path] {en-male, en-female}
You could select a sample text or input a new text. Input text can be a plain text or SSML markup text. The third argument in the above command is for selecting TTS voice. You might further tweak TTS in ./scripts/utils/tts_help.py
.
Train the proposed model:
python scripts/train.py --config=config/multimodal_context.yml
And the baseline models as well:
python scripts/train.py --config=config/seq2seq.yml
python scripts/train.py --config=config/speech2gesture.yml
python scripts/train.py --config=config/joint_embed.yml
Caching TED training set (lmdb_train
) takes tens of minutes at your first run. Model checkpoints and sample results will be saved in subdirectories of ./output
folder. Training the proposed model took about 8 h with a RTX 2080 Ti.
Note on reproducibility:
unfortunately, we didn't fix a random seed, so you are not able to reproduce the same FGD in the paper. But, several runs with different random seeds mostly fell in a similar FGD range.
You can train the autoencoder used for FGD. However, please note that FGD will change as you train the autoencoder anew. We recommend you to stick to the checkpoint that we shared.
If you want to train the autoencoder anew, prepare the Human3.6M dataset first. For your convenience, we share the dataset file data_3d_h36m.npz which was created by following https://github.com/facebookresearch/VideoPose3D/blob/master/DATASETS.md. Put the npz file to ./data/h36m/
folder, then run the training script.
python scripts/train_feature_extractor.py --config=config/gesture_autoencoder.yml
You can render a character animation from a set of generated PKL and WAV files.
Required:
- Blender 2.79B (not compatible with Blender 2.8+)
- FFMPEG
First, set configurations in renderAnim.py
script in ./blender/poseRender.blend
, and run the script at Blender 2.79B. Then, you will find out rendered frames and a MOV video in the specified output folder.
Note that we refined rotations for some joints due to the articulation differences between the rigged skeleton and synthesized skeleton by the gesture generation model.
Character assets used in the paper: Mannequin, Human
- The models use
nn.LeakyReLU(True)
(LeakyReLU with the negative slope of 1). This was our mistake and our intention wasnn.LeakyReLU(inplace=True)
. We did not fix this for reproducibility, but please be aware of this.
Please see LICENSE.md
If you find our work useful in your research, please consider citing:
@article{Yoon2020Speech,
title={Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identity},
author={Youngwoo Yoon and Bok Cha and Joo-Haeng Lee and Minsu Jang and Jaeyeon Lee and Jaehong Kim and Geehyuk Lee},
journal={ACM Transactions on Graphics},
year={2020},
volume={39},
number={6},
}
Please feel free to contact us (youngwoo@etri.re.kr) with any question or concerns.