/nds4ios

Port of the Nintendo DS emulator, nds4droid to iOS.

Primary LanguageObjective-C

nds4ios

nds4ios is a port of nds4droid to iOS, which is based on DeSmuME.

http://nds4ios.angelxwind.net/

DeSmuME

nds4droid

Build Instructions

IMPORTANT: Make sure your working directory is devoid of spaces. Otherwise, bad things will happen.

  1. Open Terminal and go to your working directory;

  2. Do git clone https://github.com/angelXwind/nds4ios.git

  3. then cd nds4ios

  4. then git submodule update --init

  5. Open "nds4ios.xcodeproj", connect your device, select it on Xcode and click the "Run" button (or Command + R). Don't build it for the iOS Simulator. IMPORTANT: Make sure you change your running scheme to Release first. Otherwise you will get errors on compile!

  6. Alternatively, run xcodebuild -configuration Release from Terminal and then copy the resulting *.app bundle to your /Applications directory on your device.

  7. 3rd option: click the button below from your device or desktop:


by MacBuildServer

To-do

  • Clean up and refactor code, remove the ugly hacks used (see nds4ios-Prefix and android/log.h)
  • JIT/Dynarec (very hard to achieve this using the clang compiler)
  • OpenGL ES rendering
  • Sound
  • Save states
  • Native iPad UI
  • Properly fix 768h scaling bug (in progress)
  • UI overhaul (in progress)
  • New file chooser (in progress)
  • Option to hide the onscreen controls entirely (in progress)
  • New gesture based D-Pad (not current button based) (in progress)
  • Use of cmake to generate Xcode project
  • Examine reports of input lag
  • Change buttons to allow for button sliding.
  • Much more.

Contributors