Pinned Repositories
Arcade_16
arcade of all your favorite games from the 90s; like tetris
axmol_examples
axmol_examples
Bomberman
Bomberman game using cocos2d-x
Cocos2d-x-lights
Shader based simple 2d dynamic light engine(WIP).
FifteenPuzzle
A classic puzzle with Cocos2dx
LiveEditor
Live::Editor - The developer tool for your Axmol game(s).
Lost-Labyrinth-Portals
'Lost Labyrinth: Portals' is a coffee-break roguelike game written in Purebasic.
SimpleSnake
Snake clone using the Axmol Engine
SpriterPro4axmol
Spriter Pro from BrashMonkey for Axmol/Cocos2DX based on Spriter2DX and SpriterPlusPlus Reference Implementation
axmol
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
aismann's Repositories
aismann/Lost-Labyrinth-Portals
'Lost Labyrinth: Portals' is a coffee-break roguelike game written in Purebasic.
aismann/SimpleSnake
Snake clone using the Axmol Engine
aismann/-10CC-Cocos2d-X_Games
Storage for projects with 10 clone coding using cocos2d-x
aismann/Advanced-Language-Programming
Gun-Mayhem-master(cocos2d-x 混乱大枪战复刻)
aismann/BombermanCocos
Bomberman - Cocos2d-x - 3.17.2
aismann/brewtarget
Main brewtarget source code repository.
aismann/cavalier_contours
2D polyline/shape library for offsetting, combining, etc.
aismann/Chicken-Invader
i make the game like chicken invader with cocos2dx
aismann/cocos-engine
Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inherited from the legacy Cocos2d-x with a redesigned modern architecture. To run this engine, please download Cocos Creator.
aismann/cocos2d_2024
aismann/cocosParallax
Cocos2d-x parallax scene with drag functionality.
aismann/DefenseSquad
DefenseSquad - Cocos2d-x 3.17.2
aismann/delaunator-cpp
A really fast C++ library for Delaunay triangulation of 2D points
aismann/delaunay-triangulation
C++ version the delaunay triangulation
aismann/DynamicShadows
Cocos2d-x 4.0 Dynamic shadow
aismann/HarmonyEngine
Cross-platform game engine and editor for making expansive 2D games with physics
aismann/Hop
Lightweight, cross-platform, 2D game engine | ECS; Lua Console; Physics; Tile based
aismann/Image32
A 2D graphics library written in Delphi Pascal
aismann/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
aismann/PB-CodeArchiv-Rebirth
A collection of useful codes from the PureBasic forums and other sources.
aismann/PhysX
NVIDIA PhysX SDK
aismann/PlayRho
Real-time oriented physics engine and library that's currently best suited for 2D games.
aismann/poc-moving-fish
This game is POC to catch moving fish
aismann/qoixx
Single Header Quite Fast QOI(Quite OK Image Format) Implementation written in C++20
aismann/SlideBlockCocos
SlideBlock - Cocos2d-x - 3.17.2
aismann/TaKu-Cocos2dx-Demo
aismann/tanker
Game Clone of a simple tank-Game
aismann/ThreeManMorris_game
Three man Morris is a board game. It is realized with Cocos2d-x engine. Hello World "installation" at beginning was used to get all needed files.
aismann/veridian-expanse
Source code for the asteroid mining game I've been building.
aismann/webui
Use any web browser as GUI, with your preferred language in the backend and HTML5 in the frontend, all in a lightweight portable lib.