/react-howler

A React.js wrapper for howler.js (audio player)

Primary LanguageJavaScriptMIT LicenseMIT

react-howler

A React.js wrapper for howler.js (audio player).

ReactHowler has no UI. You has to provide your own UI

Props can be passed to control playback and react to events such as end, load, play, ...

Travis status LICENSE MIT js-standard-style npm dependencies

howler.js

howler.js is an audio library for the modern web. It defaults to Web Audio API and falls back to HTML5 Audio.

Usage

npm install --save react-howler

import React, { Component } from 'react'
import ReactHowler from 'react-howler'

class App extends Component {
  // This sound file may not work due to cross-origin setting
  render () {
    return (
      <ReactHowler
        src='http://goldfirestudios.com/proj/howlerjs/sound.ogg'
        playing={true}
      />
    )
  }
}

For a full working example please see it in App.js

Demo

http://khoanguyen.me/react-howler/ or

git clone http://github.com/thangngoc89/react-howler
npm install
npm run example:react
open http://localhost:3000

Props

Prop Default Description
src The src of songs for playing. Can be a string or an array
playing true Set to true or false to pause or play the media. This also invokes autoplay on initial load
loop false Set to true or false to enable/disable loop
mute false Set to true or false to mute/unmute current audio
volume 1.0 The volume of the specific howl, from 0.0 to 1.0
onPlay noop Called when audio starts or resumes playing
onPause noop Called when audio is paused
onVolume noop Called when volume is changed
onStop noop Called when audio is stopped
onLoad noop Called when audio is loaded (buffered)
onLoadError noop Called when an error occurs whilst attempting to load media
onEnd noop Called when media finishes playing

Methods

duration([id])

Get the duration of the audio source. Will return 0 until after the load event fires.

  • id: Number optional The sound ID to check. Passing an ID will return the duration of the sprite being played on this instance; otherwise, the full source duration is returned.

seek([seek])

Get/set the position of playback for a sound.

  • seek: Number optional The position to move current playback to (in seconds).

stop([id])

Stops playback of sound, resetting seek to 0.

  • id: Number optional The sound ID. If none is passed, all sounds in group are stopped.

Other howler.js methods

If you need to use other howler.js methods that are not included in this wrapper you can access the howler instance directly via howler

import React, { Component } from 'react'
import ReactHowler from 'react-howler'

class App extends Component {
  getHower () {
    this.audio.howler
  }

  getDuration () {
    this.audio.duration()
  }

  getSeek () {
    this.audio.seek()
  }

  setSeek () {
    this.audio.seek(0.5)
  }
  // This sound file may not work due to cross-origin setting
  render () {
    return(
      <ReactHowler
        src='http://goldfirestudios.com/proj/howlerjs/sound.ogg'
        playing={true}
        ref={(ref) => this.audio = ref}
      />
    );
  }
}

Howler global core methods

Howler global methods are avaiable in window scope. Please refer to howler's documentation

Usage:

window.Howler.mute(true) // Mute all sounds

Linting

This project uses standard code style.

js-standard-style

npm run lint

Audio file in examples

Taken from howler.js demo page

Sound file direct link: sound.ogg

License

MIT