Apex Engine is a 3D game engine created in C#. It uses OpenTK for access to OpenGL functions. Has an intuitive scene editor and a material editor.
Supported features:
- Scene graph
- Supporting for loading OBJ and Ogre XML model formats
- Physics (thanks to Jitter Physics Library)
- Physically based lighting
- Cascaded Shadow mapping
- Post processing effects (such as SSAO)
- Dynamic/Procedural terrain
- Model/scene exporting in an xml format
And some more, however it's hard to remember on the spot...
Planned features:
- 2D support (I had it incorporated into the Java version, I just need the time to put it back together!)
- Mesh editing in the scene editor
- Material node editor
- More cool post processing effects such as screen-space reflections
- Collada (.dae) model support
Check out my blog for more in depth updates on the engine. http://apex-games.blogspot.ca