Pinned Repositories
BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
DeferredDemo
Demo for deferred shading and deferred lighting with DirectX 11
DisasterAlarm
An iOS App that reports recent disaters
ray-tracing-gems
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
ShadowDemo
Demo for real-time shadow algorithms
ShallowWateriOS
Real-time water simulation demos on iOS
SkinDemo
Skin rendering demo
xatlas
Mesh parameterization / UV unwrapping library
akasteven's Repositories
akasteven/DeferredDemo
Demo for deferred shading and deferred lighting with DirectX 11
akasteven/DisasterAlarm
An iOS App that reports recent disaters
akasteven/ShallowWateriOS
Real-time water simulation demos on iOS
akasteven/BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
akasteven/ray-tracing-gems
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
akasteven/Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
akasteven/ShadowDemo
Demo for real-time shadow algorithms
akasteven/SkinDemo
Skin rendering demo
akasteven/xatlas
Mesh parameterization / UV unwrapping library