Pinned Repositories
Acerola-Jam-0
Akihiko-hub
A web site for storing my and other people's projects.
Banger
My last game made with python and pygame.
C-experience
This repository contains my experiments with the C language. My goal is to create implementations of different data structures and algorithms.
JS-Particle-Simulation
Real time JS particle simulation (verlet integration) with static grid optimization.
MAI-CK-Kiberzhabki
Our team's project on the MAI digital department. Hyperlinks search in the text.
ODE-solvers-for-particle-physics-in-Unity
Ordinary Differential Equations (ODE) solvers for particle physics in Unity
Parametric-Curves-And-Splines
A tool for creation/editing splines with different basis matrices and generating procedural meshes in Unity.
Verlet-Physics-Engine
Very simple verlet Physics Engine. Realization of particles, collisions between particles, springs, solid joints and anchors. It is possible to implement: soft bodies, rigid bodies, ropes, cloth, etc.. Drawing with canvas.
Voronoi-diagram
Dynamic Voronoi diagram using python and pygame. The dots move randomly using Perlin noise.
akihiko47's Repositories
akihiko47/Parametric-Curves-And-Splines
A tool for creation/editing splines with different basis matrices and generating procedural meshes in Unity.
akihiko47/MAI-CK-Kiberzhabki
Our team's project on the MAI digital department. Hyperlinks search in the text.
akihiko47/Verlet-Physics-Engine
Very simple verlet Physics Engine. Realization of particles, collisions between particles, springs, solid joints and anchors. It is possible to implement: soft bodies, rigid bodies, ropes, cloth, etc.. Drawing with canvas.
akihiko47/Voronoi-diagram
Dynamic Voronoi diagram using python and pygame. The dots move randomly using Perlin noise.
akihiko47/Acerola-Jam-0
akihiko47/Akihiko-hub
A web site for storing my and other people's projects.
akihiko47/Banger
My last game made with python and pygame.
akihiko47/Bouncer
My first game made with python and pygame.
akihiko47/C-experience
This repository contains my experiments with the C language. My goal is to create implementations of different data structures and algorithms.
akihiko47/Design-Patterns
Implementation of design patterns in Unity
akihiko47/Div-Physics
Div physics
akihiko47/Heat-Simulation
A simulation of metal melting made with python and pygame
akihiko47/JS-Particle-Simulation
Real time JS particle simulation (verlet integration) with static grid optimization.
akihiko47/My-Projects-Page
My brand new projects website!
akihiko47/ODE-solvers-for-particle-physics-in-Unity
Ordinary Differential Equations (ODE) solvers for particle physics in Unity
akihiko47/Character-Controllers
Unity Character controller with animations.
akihiko47/MIT-6.837-Assignment2
Assignment 2 of MIT computer graphics cource. This assignment includes Hierarchical Modeling and Skeletal Subspace Deformation.
akihiko47/MIT-6.837-Assignment4
Assignment 4 of MIT computer graphics cource. Ray casting.
akihiko47/Pathfinder
breadth-first search demonstration and maze generator
akihiko47/RockPaperScissors_Cellular-Automata
A cell change colour when the number of neighbouring cells that beats it is above a threshold. 1 beats 2 / 2 beats 3 / 3 beats 1
akihiko47/Trees-Generator
Random tree generator using turtle, python, and L-systems
akihiko47/Trying-React
This repository contains my attempts to learn the React framework. I'm creating an application using Vite.
akihiko47/Unity-Audio-Visualization
Package for setting up interaction between objects and audio in the project.
akihiko47/Unity-Dissolve-Shader
An addition to the standard BRP shader that allows you to make a dissolve effect.
akihiko47/Unity-Experiments
This repository will contain my experiments with Unity.
akihiko47/W3School-JavaScript-Tutorials
This repository contains my attempts to learn javascript using the W3School website.
akihiko47/Water-Simulation
Cellular automata fluid simulation
akihiko47/Wheat-Detector
Wheat Detector - is a program for determining the amount of wheat in the field, the density of wheat and the area of the field.