Game Template
Description
A template to quickly spin up interactive programs using raylib. Targets all desktop platforms and wasm.
This template implements 4 scenes:
- Splash:
- The standard scene that plays at the beginning of a game
- transitions to ray logo scene after t seconds or if the user clicks
- Raylib Logo Animation
- Giving credit to the library that makes this possible with it's animated logo scene to play after the Splash scene
- transitions to menu scene after t seconds or if the user clicks
- Menu
- offers several buttons that transition to all other scenes
- Credit
- transitions back to the menu after t seconds
How to build
Building a native binary is easy. Unless something upstream breaks all is already configured.
$ cd src/
$ make
Building for the web requires some setup. source
$ yay -S emsdk
$ emsdk update # requires privilege
$ emsdk install latest # requires privilege
$ emsdk activate latest # requires privilege
...
Features
- Scene system with animated and instant transitions
- Functional Relational architecture
- Buttons
Screenshots
Images of the stub scenes implemented in this template.
Developers
- Akil Marshall