Pinned Repositories
3D-Rolling-Ball
A Simple 3D Rolling Ball Game
acorn
A small, fast, JavaScript-based JavaScript parser
Anisotropic-Kuwahara
A refactor of Jan Eric Kyprianidis' anisotropic Kuwahara algorithm
anodoc
A doc comment parser in PHP
async-lz-string
Asynchronous string compression for JavaScript projects
common-shaders-1
Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
kaleidoscope
An interactive p5.js sketch that allows users to finger-paint a kaleidoscope image using mouse or touch.
loginer
oauth Login with facebook and google & twitter using php/mysqli
odroid-c2-gpio-library
My custom library for GPIO on ODROID-C2.
Tork
Semi realistic vehicle physics
akimgacem's Repositories
akimgacem/common-shaders-1
Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
akimgacem/3D-Rolling-Ball
A Simple 3D Rolling Ball Game
akimgacem/Box2dUnityEditor
Unity JavaScript web box2d
akimgacem/chatcat
Websocket chat app with facebook auth
akimgacem/cheerp-meta
Cheerp - a C/C++ compiler for Web applications - generates WebAssembly and JavaScript
akimgacem/creative_coding
Base files to get you started
akimgacem/fontcutter
Simple HTML5 tool to cut bitmap font sheet images and generate angelcode descriptors (.fnt files)
akimgacem/glsl-shaders
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
akimgacem/gpu-physics.js
GPGPU physics for Three.js
akimgacem/HAAR.js
[PROJECT STOPPED] Feature Detection based on Haar Cascades in JavaScript (Viola-Jones-Lienhart et al Algorithm)
akimgacem/layaair-doc
layaair-doc
akimgacem/libwebp-demo
Demos, code samples and research materials related to libwebp and the WebP image format
akimgacem/mesh-simplify
Surface Simplification via Quadric Error Metrics
akimgacem/mini-c
C to WebAssembly compiler
akimgacem/OmniEngine.Net
Official repository for the Omni T3D Game Engine
akimgacem/OpenLara
Classic Tomb Raider open-source engine
akimgacem/oryol
A small, portable and extensible C++ 3D coding framework
akimgacem/oryol-samples
Oryol extension module samples
akimgacem/parsedown
Markdown Parser in PHP
akimgacem/qu3e
Lightweight and Simple 3D Open Source Physics Engine in C++
akimgacem/QuadTree-Segmentation
QuadTree Segmentation C++ Code
akimgacem/shadows3d
WebGL Demonstrations for Shadow Mapping and Shadow Volume
akimgacem/ShibuyaCrowd
a webgl experiment that uses Shibuya city 3D models
akimgacem/SIFT
Personnal SIFT (Scale-Invariant Feature Transform) algorithm version from David Lowe. Extracts and compare image descriptors in order to find image similarities
akimgacem/wasm-3d-animation-demo
Simple demonstration of JavaScript vs. WebAssembly performance using a 3D skeletal animation system.
akimgacem/webassembly
A minimal toolkit and runtime to produce and run WebAssembly modules.
akimgacem/webcam-capture
The goal of this project is to allow integrated or USB-connected webcams access directly from Java. Using provided libraries users are able to read camera images and detect motion. Main project consist of several sub projects - the root one, which contains required classes, build-in webcam driver compatible with Windows, Linux and Mac OS, which can stream images as fast as your camera can serve them (up to 50 FPS). Main project can be used standalone, but user is able to replace build-in driver with different one - such as OpenIMAJ, GStreamer, V4L4j, JMF, LTI-CIVIL, FMJ, etc.
akimgacem/webgl-wireframes
Stylized Wireframe Rendering in WebGL
akimgacem/WebSight
OpenCV wasm and asm.js port
akimgacem/Wireframe-Shader
A wireframe material in Unity using the geometry shader.