akoreman
Software development engineer, graphics/game dev, computational physics MSc with a specialisation in quantum computing and quantum algorithms. She/They.
Amsterdam, the Netherlands
Pinned Repositories
Classifiers-From-Scratch
Some simple classifiers (distance based classifier, bayes rule classifier, single layer perceptron, multi layer perceptron using GDE), Course work for Neural Networks course (Computer Science MSc level, Leiden University, 2019). Received grade: 8.75/10.
Compute-Shader-Fractal-Ray-Marching
Render engine which uses ray marching to render 3D fractals composed of folded primitives. Implemented using HLSL compute shaders through Unity3D.
Compute-Shader-Mesh-Path-Tracing
Path trace engine to raytrace meshes from Unity GameObjects. Implemented using HLSL compute shaders in Unity3D.
Deferred-Render-Pipeline
This project implements a custom deferred rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.
Forward-Render-Pipeline
Custom forward rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.
Marching-Cubes-Unity-Job-System
Visualizing scalar fields using the marching cubes algorithm. Implemented using Unity3D w. the Unity Job System & Burst compiler.
Molecular-Dynamics
Simple Molecular Dynamics simulation, coursework for Compuational Physics course (Physics MSc level, Leiden University, 2019). Received grade: 10/10.
Monte-Carlo-Ising-Model
Program to calculate a set of observables for the 2D square lattice zero-field Ising model. Coursework for Computational Physics course (Physics MSc level, Leiden University, 2019). Received Grade: 9.6/10.
Restricted-Boltzmann-Machine-Generative-Ising-Model
Project to generate novel Ising model spin states using Restricted Boltzmann Machines. Implemented using Python and SciKit-Learn. Coursework for course on Neural Networks. (MSc Computer Science level, Leiden University)
Triton-Toy-Ground-State-CIRQ
Project to find estimates for the ground state of the Triton Toy Model as defined by Roggero et al. 2019 (arXiv:1911.06368) using Variational Quantum Eigensolver and Quantum Phase Estimation methods. Coursework for Applied Quantum Algorithms course (Physics MSc level, Leiden University, 2020). Received grade: 10/10.
akoreman's Repositories
akoreman/Deferred-Render-Pipeline
This project implements a custom deferred rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.
akoreman/Marching-Cubes-Unity-Job-System
Visualizing scalar fields using the marching cubes algorithm. Implemented using Unity3D w. the Unity Job System & Burst compiler.
akoreman/Forward-Render-Pipeline
Custom forward rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.
akoreman/Compute-Shader-Fractal-Ray-Marching
Render engine which uses ray marching to render 3D fractals composed of folded primitives. Implemented using HLSL compute shaders through Unity3D.
akoreman/Compute-Shader-Mesh-Path-Tracing
Path trace engine to raytrace meshes from Unity GameObjects. Implemented using HLSL compute shaders in Unity3D.
akoreman/Marching-Cubes-Terraforming
Terraforming mechanism based on the marching cubes algorithm. Inspired by the gameplay of Astroneer.
akoreman/Restricted-Boltzmann-Machine-Generative-Ising-Model
Project to generate novel Ising model spin states using Restricted Boltzmann Machines. Implemented using Python and SciKit-Learn. Coursework for course on Neural Networks. (MSc Computer Science level, Leiden University)
akoreman/Many-Body-Dynamics-Barnes-Hut
Program to simulate planetary dynamics using the Barnes Hut tree method and the brute force method. Coursework for computational physics course (Physics MSc level, Leiden University, 2019). Received grade: 9.5/10.)
akoreman/Screen-Space-Image-Effects
Some screen space image effects implemented in Unity3D.
akoreman/Classifiers-From-Scratch
Some simple classifiers (distance based classifier, bayes rule classifier, single layer perceptron, multi layer perceptron using GDE), Course work for Neural Networks course (Computer Science MSc level, Leiden University, 2019). Received grade: 8.75/10.
akoreman/Molecular-Dynamics
Simple Molecular Dynamics simulation, coursework for Compuational Physics course (Physics MSc level, Leiden University, 2019). Received grade: 10/10.
akoreman/Monte-Carlo-Ising-Model
Program to calculate a set of observables for the 2D square lattice zero-field Ising model. Coursework for Computational Physics course (Physics MSc level, Leiden University, 2019). Received Grade: 9.6/10.
akoreman/Triton-Toy-Ground-State-CIRQ
Project to find estimates for the ground state of the Triton Toy Model as defined by Roggero et al. 2019 (arXiv:1911.06368) using Variational Quantum Eigensolver and Quantum Phase Estimation methods. Coursework for Applied Quantum Algorithms course (Physics MSc level, Leiden University, 2020). Received grade: 10/10.
akoreman/ace
Ace (Ajax.org Cloud9 Editor)
akoreman/ace-api-docs
Generator for ace api reference website
akoreman/ace-builds
Packaged version of Ace code editor
akoreman/Advent-Code-2021
WIP. Belatedly working through the algorithmic puzzles of advent of code 2021, in C++.
akoreman/akoreman
Config files for my GitHub profile.
akoreman/cloudscape-components
React components for Cloudscape Design System
akoreman/code-view
akoreman/Convolutional-NN-Ising-Model-Temperature
Project to use Convolutional Neural Networks to classify Ising spin states. Coursework for Neural Networks course. (Computer Science MSc level, Leiden University)
akoreman/language-servers
AWS related Language Servers
akoreman/Mandelbrot-Plot
C# Coursework for imperative programming course (Computer Science BSc level, Utrecht University, 2016)
akoreman/Overworked-Game-Prototype
Early WIP. Prototype for a small game poking fun at research student life.
akoreman/Reversi-MinMax
Reversi game with MinMax algo to play against AI, coursework for imperative programming course (Computer Science BSc level, Utrecht University, 2016)
akoreman/Screen-Space-Lighting-Techniques
Some screen-space lighting techniques implemented in Unity3D using HLSL shaders. Builds upon my deferred render pipeline project.
akoreman/Tabletop-Ising-AI
WIP. Reinforcement learning agent trained to play my Tabletop Ising Model game. Implemented using Unity3D ML agents package.
akoreman/Tabletop-Ising-Model-Game
Physics visualization morphed into a small game. Implemented using Unity3D.