TES5EditScripts is a collection of several scripts written in pascal which allow for the execution of useful functions for the editing and creation of Bethesda plugin files. These scripts were developed with TES5Edit in mind, though many of them work fine in other versions of xEdit as well. These scripts will allow you to save huge chunks of time when creating mods for Bethesda games.
- Nexus Mods: matortheeternal
- Merge Plugins Release Page: http://skyrim.nexusmods.com/mods/37981
- Automation Tools Release Page: http://www.nexusmods.com/skyrim/mods/49373
- Forge Menu Overhaul Release Page: http://www.nexusmods.com/skyrim/mods/37003
- TES5Edit: http://skyrim.nexusmods.com/mods/25859
- FNVEdit: http://newvegas.nexusmods.com/mods/34703
- JaxonzGameToMod Importer: v0.9 beta available.
- Mator Smash: v0.9 beta available.
- Merge Plugins: v1.9 released on Nexus Mods March 9, 2015.
- PerkTreeUI: v1.2 released on Nexus Mods February 3, 2014.
- QuickChange: v2.4 released on Nexus Mods July 18, 2014.
- Find and Replace FormID: v1.2 released on Nexus Mods February 3, 2014.
- NPC Generator: v1.8 released on Nexus Mods July 18, 2014.
- Armor Mod Builder: v1.4 released on Nexus Mods July 21, 2014.
- QuickDisplay: v1.5 released on Nexus Mods July 17, 2014.
- Forge Menu Overhaul: v2.13 released on Nexus Mods August 30, 2013.
- Renamer: v1.1 released on Nexus Mods July 17, 2014.
- CCOR Compatibility Script: v1.0 released on Nexus Mods July 17, 2014.
- Break it Down: v1.0 released on Nexus Mods July 17, 2014.
- Re-Evaluator: v1.0 released on Nexus Mods July 17, 2014.
- NPC Transmogrifier: v1.0 released on Nexus Mods July 17, 2014.
To install scripts you need to put the .pas files and all associated asset files into
{Skyrim Directory}\TES5Edit\Edit Scripts\
From there you can execute the scripts from within TES5Edit, or another version of Edit which supports them. Executing scripts in Edit is easy, if the script has a process function you'll start by selecting the objects you want to apply the script to, right click on one of the objects, and click apply script. Choose the script you want to apply from the dropdown list and click OK.
If the script doesn't have a process function you can simply right click anywhere and apply it. You can see individual script documentation for further instructions.
I'm always welcome to ideas for scripts which will save a large range of people a fair amount of time. If you have an idea for a script that falls in the scope of this project, contact me on Nexus Mods or here on GitHub.
These scripts are under GPL2 with linking exemption. This means you can link to the project with any program, commercial, open source or other. However, you cannot modify these scripts and distribute them without supplying the source.