This is a wrapper/port of This War of Mine and This War Of Mine: Stories - Father's Promise for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching them in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
This port, as specified before also, can be used to run This War Of Mine: Stories - Father's Promise as well. Check the Setup Instructions paragraph to understand how to set it up. There also is support for all DLCs of base game (Season Pass and The Little Ones). You can find more information regarding this contents in the DLCs Support paragraph.
- Initial release.
In order to properly install the game, you'll have to follow these steps precisely:
- Install kubridge and FdFix by copying
kubridge.skprx
andfd_fix.skprx
to your taiHEN plugins folder (usuallyux0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell to overclock your device to 500Mhz.
- Install
libshacccg.suprx
, if you don't have it already, by following this guide. - Obtain your copy of This War of Mine legally for Android in form of an
.apk
file and one or more.obb
files (usuallycom.elevenbitstudios.twommobile.obb
located inside the/sdcard/android/obb/com.elevenbitstudios.twommobile/
) folder. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. - Open the apk with your zip explorer and extract the file
libAndroidGame.so
from thelib/armeabi-v7a
folder toux0:data/twom
. - Rename
com.elevenbitstudios.twommobile.obb
tomain.obb
and place it insideux0:data/twom
. - Optional: The vpk supports This War of Mine: Stories - Father's Promise as well. In order to install and play it, open its relative apk and place the file
libAndroidGame.so
from thelib/armeabi-v7a
folder insideux0:data/twom
renamed aslibAndroidGameStories.so
.
DLCs for This War of Mine can be enabled by editing a config file named settings.cfg
located inside ux0:app/TWOM00000
.
We strongly encourage to enable support for these contents solely if you possess these contents on your Android device.
Sadly, we have no way to propose a license check on Vita against your purchased in-game contents on Android, so show respect and support 11 bit studios first before proceeding.
Open the file ux0:app/TWOM00000/settings.cfg
and change enable_dlcs=0
to enable_dlcs=1
.
In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here: https://github.com/vitasdk/buildscripts/actions/runs/1102643776.
Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp
added to their CFLAGS:
-
-
Apply mpg123.patch using
patch -Np0 -i mpg123.patch
. -
autoreconf -fi CFLAGS="-DPSP2 -mfloat-abi=softfp" ./configure --host=arm-vita-eabi --prefix=$VITASDK/arm-vita-eabi --disable-shared --enable-static --enable-fifo=no --enable-ipv6=no --enable-network=no --enable-int-quality=no --with-cpu=neon --with-default-audio=dummy --with-optimization=3 make install
-
-
-
cd build cmake -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_FLAGS=-mfloat-abi=softfp .. && make install
-
-
-
make install
-
-
-
make install
-
-
-
mkdir build && cd build cmake .. && make install
-
-
-
make SOFTFP_ABI=1 SAMPLERS_SPEEDHACK=1 SAMPLER_UNIFORMS=1 NO_DEBUG=1 install
-
After all these requirements are met, you can compile the loader with the following commands:
mkdir build && cd build
cmake .. && make
- Rinnegatamante for porting the renderer using vitaGL and making various improvements to the port.
- gl33ntwine for the Livearea assets.