SKSE/VR plugin that introduced modern action game combat pathing AI into skyrim.
- CMake
- Add this to your
PATH
- Add this to your
- PowerShell
- Vcpkg
- Add the environment variable
VCPKG_ROOT
with the value as the path to the folder containing vcpkg
- Add the environment variable
- Visual Studio Community 2022
- Desktop development with C++
- CommonLibNG
- You need to build from the NG branch
- Add this as as an environment variable
CommonLibSSEPath
or use extern
- DKUtil
- Add this as as an environment variable
DKUtilPath
or use extern
- Add this as as an environment variable
- Address Library for SKSE
- Needed for SSE/AE
- VR Address Library for SKSEVR
- Needed for VR
- Open
x64 Native Tools Command Prompt
- Run
cmake
- Close the cmd window
git clone https://github.com/max-su-2019/CombatPathingRevolution
cd CombatPathingRevolution
# pull dependencies into /extern to override the path settings
git submodule init
# to update submodules to checked in build
git submodule update
cmake --preset ALL
cmake --build build --config Release
- Maxsu(GitHub) for original mod
- Fenix for original RE work and source codes from his combat AI.
- Dropkicker for helped writing the assembly hook codes.
- Dtry(GitHub) for sharing the source codes from payload interpreter.
- Duffb, chaos for helped me test the plugin during early development.
- alandtse VR port