A SKSE/SKSEVR Plugin for distributing CBBE and HIMBO presets throughout the gameworld AE VR
- Configurable through morphs.ini files (optionally created by JBS2BG), just like Racemenu's Bodygen
- Faction and race support! Formatted in morphs.ini like this:
All|Female|TownWhiterunFaction
All|Female|NordRace
- Uses EditorIDs just like Bodygen does.
- Reimplementation of Obody's ORefit algorithm!
- Addition of more extensive config options, faction bodies, two different preset loading locations (just in your bodyslide SliderPresets, or specifically in the mod preset folder), whether or not faction bodies take priority, etc.
- Automatically prevents ALL clothed presets from loading
- Male support!
- Can use actor's weight settings, a specific weight, or totally random weights. No more fiddling in JBS2BG!
- In-game actor tweak menu mapped to the
;
key. Change their preset if you don't like it, and it'll stay that way! - Regenerate Actor Spell! Re-run the generation algorithm on any actor at will!
- CMake
- Add this to your
PATH
- Add this to your
- The Elder Scrolls V: Skyrim Special Edition
- Add the environment variable
Skyrim64Path
to point to the root installation of your game directory (the one containingSkyrimSE.exe
).
- Add the environment variable
- The Elder Scrolls V: VR Edition
- Add the environment variable
SkyrimVRPath
to point to the root installation of your game directory (the one containingSkyrimVR.exe
).
- Add the environment variable
- PowerShell
- Vcpkg
- Add the environment variable
VCPKG_ROOT
with the value as the path to the folder containing vcpkg. For dependency management.
- Add the environment variable
- Visual Studio Community 2022
- For the build tools.
- CommonLibSSE
- Add this as as an environment variable
CommonLibSSEPath
instead of /external
- Add this as as an environment variable
- CommonLibVR
- Add this as as an environment variable
CommonLibVRPath
instead of /external
- Add this as as an environment variable
- Address Library for SKSE
- Needed for SSE/AE
- VR Address Library for SKSEVR
- Needed for VR
git clone https://github.com/napmouse/autoBodyAE
cd autoBodyAE
# pull commonlib, skip if you've defined it in the path
git submodule init
# to update submodules to latest build (warning may result in build problems)
git submodule update
cmake --preset vs2022-windows
cmake --build build --config Release
cmake --preset vs2022-windows-sse
cmake --build buildsse --config Release
cmake --preset vs2022-windows-vr
cmake --build buildvr --config Release
- Sairion350 for their original work on OBody, which I referenced extensively and copied wholesale in a few places (specifically for event handling and ORefit).
- Ryan-rsm-McKenzie for their work on CommonLibSSE and their lovely example plugin, without which this project would not have been possible.
- My buddy Mike, for being my rubber duck.
- Scrab, for their assistance with a particular feature of the CommonLibSSE library
- Alandtse, for his work on the VR port, PRs and bug reports.