Pinned Repositories
AeonGUI
Portable video game graphic user interface (GUI) library.
AlphaGo
A replication of DeepMind's 2016 Nature publication, "Mastering the game of Go with deep neural networks and tree search," details of which can be found on their website.
AutoProfilingTool.v10
the auto profiling tool for cloud gaming analysis, to automatically run the game, get the detailed characteristic files and generate the WEKA input files.
AutoProfilingToolTrunk
profiling tool for analysising the games, get all the characteristic by hook d3d
bosh
Cloud Foundry BOSH is an open source tool chain for release engineering, deployment and lifecycle management of large scale distributed services.
caffe2
Caffe2 is a lightweight, modular, and scalable deep learning framework.
LiveRender
A Cloud Gaming System Based on Compressive Graphics Streaming
RakNet
RakNet is a cross platform, open source, C++ networking engine for game programmers.
sharerender
ShareRender is a cloud gaming system that enables fine-grained resource sharing at the frame-level. Existing cloud gaming systems suffer from low GPU utilization in the virtualized environment. Moreover, GPU resources are scheduled in units of virtual machines (VMs) and this kind of coarse-grained scheduling at the VM-level fails to fully exploit GPU processing capacity. ShareRender offloads graphics workloads within VMs directly to GPUs, bypassing GPU virtualization. For each game running in a VM, ShareRender starts a graphics wrapper to intercept frame rendering requests and assign them to render agents responsible for frame rendering on GPUs. Thanks to the flexible workload assignment among multiple render agents, ShareRender enables fine-grained resource sharing at the frame-level to significantly improve GPU utilization. If you want to know more about ShareRender, please refer to our paper in Multimedia 2017. Wei Zhang, Xiaofei Liao, Peng Li, Hai Jin, Li Lin, "ShareRender: Bypassing GPU Virtualization to Enable Fine-grained Resource Sharing for Cloud Gaming". In Proceedings of ACM International Conference on Multimedia (MM'17), Mountain View, CA, 2017.
ulib-win
Automatically exported from code.google.com/p/ulib-win
alanzw's Repositories
alanzw/AutoProfilingToolTrunk
profiling tool for analysising the games, get all the characteristic by hook d3d
alanzw/sharerender
ShareRender is a cloud gaming system that enables fine-grained resource sharing at the frame-level. Existing cloud gaming systems suffer from low GPU utilization in the virtualized environment. Moreover, GPU resources are scheduled in units of virtual machines (VMs) and this kind of coarse-grained scheduling at the VM-level fails to fully exploit GPU processing capacity. ShareRender offloads graphics workloads within VMs directly to GPUs, bypassing GPU virtualization. For each game running in a VM, ShareRender starts a graphics wrapper to intercept frame rendering requests and assign them to render agents responsible for frame rendering on GPUs. Thanks to the flexible workload assignment among multiple render agents, ShareRender enables fine-grained resource sharing at the frame-level to significantly improve GPU utilization. If you want to know more about ShareRender, please refer to our paper in Multimedia 2017. Wei Zhang, Xiaofei Liao, Peng Li, Hai Jin, Li Lin, "ShareRender: Bypassing GPU Virtualization to Enable Fine-grained Resource Sharing for Cloud Gaming". In Proceedings of ACM International Conference on Multimedia (MM'17), Mountain View, CA, 2017.
alanzw/ulib-win
Automatically exported from code.google.com/p/ulib-win
alanzw/LiveRender
A Cloud Gaming System Based on Compressive Graphics Streaming
alanzw/RakNet
RakNet is a cross platform, open source, C++ networking engine for game programmers.
alanzw/AlphaGo
A replication of DeepMind's 2016 Nature publication, "Mastering the game of Go with deep neural networks and tree search," details of which can be found on their website.
alanzw/AutoProfilingTool.v10
the auto profiling tool for cloud gaming analysis, to automatically run the game, get the detailed characteristic files and generate the WEKA input files.
alanzw/bosh
Cloud Foundry BOSH is an open source tool chain for release engineering, deployment and lifecycle management of large scale distributed services.
alanzw/caffe2
Caffe2 is a lightweight, modular, and scalable deep learning framework.
alanzw/coreclr
This repo contains the .NET Core runtime, called CoreCLR. It is an execution engine for .NET apps, performing functions such as IL byte code loading, compilation to machine code and garbage collection. The repo contains the complete up-to-date CoreCLR codebase.
alanzw/Equalizer
Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale the rendering performance, visual quality and display size. An Equalizer application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.
alanzw/eye-gaze
Repository for Eye Gaze Detection and Tracking
alanzw/ffmpeg_libnvenc
alanzw/flower
Real-time monitor and web admin for Celery distributed task queue
alanzw/how-does-MobaXterm-encrypt-password
This repo offers a tool to reveal password encrypted by MobaXterm.
alanzw/My-ebook
alanzw/navi
Navi is a distributed service framework that provides cluster management and high performance RPC
alanzw/OBS
Open Broadcaster Software
alanzw/obs-studio
OBS
alanzw/opencv
Open Source Computer Vision Library
alanzw/Perception
Open-Source Stereo
alanzw/pinpoint
Pinpoint is an APM (Application Performance Management) tool for large-scale distributed systems written in Java.
alanzw/Replicating-DeepMind
Reproducing the results of "Playing Atari with Deep Reinforcement Learning" by DeepMind
alanzw/RiftDK1
Firmware, Schematics, and Mechanicals for the Oculus Rift Development Kit 1
alanzw/roslyn
Roslyn Compiler - Tracks Mono Patches
alanzw/snowny
Automatically exported from code.google.com/p/snowny
alanzw/Stellar
An open-source IDE for game development.
alanzw/tensorflow
Computation using data flow graphs for scalable machine learning
alanzw/vishnu
Modular and high-level middleware for tasks, files and information management in heterogeneous and distributed HPC environments
alanzw/vmulti
Virtual Multiple HID Driver (multitouch, mouse, digitizer, keyboard, joystick)