Pinned Repositories
Chameleon
Chameleon is a port of Apple's UIKit for iOS (and some minimal related frameworks) to Mac OS X.
cocos2d-iphone-blocks
This is a basic kind of breakout game made in order to teach cocos2d for iPhone.
cocos2d-iphone-helloworld
This is a basic example of what you can do with little modifications from the cocos2d template for iOS: adding some actions and some touch events control.
cocos2d-x
cocos2d-x for C++
CocosVR
crkbd
Corne keyboard, a split keyboard with 3x6 column staggered keys and 3 thumb keys.
DOOM-iOS
DOOM Classic for iOS Source Release
EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
FLASH-ROM-Adapter-for-GameBoy
AM29F016 or AM29F032 flash memory adapter board to easily DIY a Game Boy flash cartridge
GB_Dev
This is a curated list of articles, videos, tools and other resources on Game Boy development.
albertogonzalez's Repositories
albertogonzalez/cocos2d-iphone-blocks
This is a basic kind of breakout game made in order to teach cocos2d for iPhone.
albertogonzalez/Chameleon
Chameleon is a port of Apple's UIKit for iOS (and some minimal related frameworks) to Mac OS X.
albertogonzalez/cocos2d-iphone-helloworld
This is a basic example of what you can do with little modifications from the cocos2d template for iOS: adding some actions and some touch events control.
albertogonzalez/cocos2d-x
cocos2d-x for C++
albertogonzalez/CocosVR
albertogonzalez/crkbd
Corne keyboard, a split keyboard with 3x6 column staggered keys and 3 thumb keys.
albertogonzalez/DOOM-iOS
DOOM Classic for iOS Source Release
albertogonzalez/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
albertogonzalez/FLASH-ROM-Adapter-for-GameBoy
AM29F016 or AM29F032 flash memory adapter board to easily DIY a Game Boy flash cartridge
albertogonzalez/GB_Dev
This is a curated list of articles, videos, tools and other resources on Game Boy development.
albertogonzalez/GP2040-CE
albertogonzalez/GP2040-CE_Hardware
albertogonzalez/GZIP
A simple NSData category for gzipping/unzipping data in iOS and Mac OS
albertogonzalez/homie
📶 A lightweight MQTT convention for the IoT
albertogonzalez/homie-esp8266
💡 ESP8266 framework for Homie, a lightweight MQTT convention for the IoT
albertogonzalez/iReSign
iReSign allows iDevice app bundles (.ipa) files to be signed or resigned with a digital certificate from Apple for distribution. This tool is aimed at enterprises users, for enterprise deployment, when the person signing the app is different than the person(s) developing it.
albertogonzalez/LoomSDK
The Loom SDK, a native mobile app and game framework.
albertogonzalez/MameAppleTV
Mame for tvOS
albertogonzalez/MarmaladeQuickNodeUtility
Utility helper functions for Marmalade Quick Node objects - easily pause/resume timers and tweens, destroy nodes etc.
albertogonzalez/MarmaladeQuickOnScreenControls
Various on screen control classes for Marmalade Quick
albertogonzalez/MarmaladeQuickVirtualResolution
Flexible Virtual Resolution implementation for Marmalade Quick
albertogonzalez/miniKame
ESP8266 based quadruped with 8DOF and oscillator based gaits.
albertogonzalez/OpenQuick
Marmalade Open Quick
albertogonzalez/Provenance
An iOS/tvOS Frontend for multiple emulators, currently supporting Sega Genesis, Game Gear/Master System, Sega CD, SNES, NES, GB/GBC and GBA.
albertogonzalez/RakNet
RakNet is a cross platform, open source, C++ networking engine for game programmers.
albertogonzalez/TheTrain_GP2040-Projects
albertogonzalez/wax
Wax is a framework that lets you write native iPhone apps in Lua.
albertogonzalez/wolf3d
The original open source release of Wolfenstein 3D
albertogonzalez/Wolf3D-iOS
Wolfenstein 3D for iOS Source Release
albertogonzalez/ZeroBraneStudio
A lightweight Lua-based IDE for Lua with code completion, syntax highlighting, live coding, remote debugger, and code analyzer