- A dragon axe or dragon axe (ornament/infernal), unless your using the skiller version then just put any axe you want in your inventory as long as you can cut the wood
- Wear a strung rabbit feet necklace to prevent empty nests :3
- Wear a lightbringer/bearer ring for spec speed increase (optional, but recommended)
- Fairy ring code:
bjp
- If you have a rune pouch, put
earth, air, law
(for house teleport or bring house tabs to bank nests after 2-4 hours)
You don't need Monkey Madness 2 (MM2) or Monkey Madness in general. If you want, you can even abuse the two birds for 2-tick woodcutting (this script doesn't provide that... yet).
To trigger the script, add the Game Tick trigger and follow these steps:
- Copy and paste the
Teak_version.java
code into your code editor. - Save the file.
The provided Java code snippet performs the following actions:
lvl = client.getBoostedSkillLevel(Skill.WOODCUTTING);
grabBirdNests()
method: Takes bird nests from the ground using specific item IDs.
handleRandomEvents()
method: Dismisses random events.
useSpecialAttack()
method: Checks if there is enough special energy and performs a special attack.
manageInventory()
method: Checks if the inventory is full and drops a specific item (Teak logs ID) if necessary.
The main loop of the script checks if the player has no animation and the inventory does not have a full stack of Teak logs. If the conditions are met, the script proceeds to:
grabBirdNests()
: Takes bird nests from the ground.handleRandomEvents()
: Dismisses random events.useSpecialAttack()
: Checks and performs a special attack if there is enough special energy.manageInventory()
: Checks and drops a specific item if the inventory is full.v.getWoodcutting().chop(40758)
: Cuts Teak logs on the Island of Souls using the specific object ID (40758).
- Min: 200
- Max: 250
This is an optional setting that you can customize according to your preferences.
Note: The information provided above is for reference only. Please ensure that you understand the code and its implications before implementing it in your project.
For more details, please refer to the documentation.