FPS Foreground Motion Vector and TAA
ArieLeo opened this issue · 2 comments
ArieLeo commented
The latest commit seems fixed the issue of Fps Foreground with transparency and post processing. But TAA and motion vector seems doesn't work
Any clue/pointer on how to add support for TAA and motion vector to this?
alelievr commented
Yes, we can fix motion vectors by adding another pass that writes motion vectors of the FPS objects. But this is still not a perfect solution since you'll still have issues with shadows during lighting, subsurface scattering, and probably a few others.