- Use a class variable to keep track of every instance of a class that is created
- Write a class method to access the list of all instances of a class, stored in a class variable
The government has decided to start tracking every new puppy that is born, just like we track every new child who is born with a birth certificate. Because you're such a notoriously skilled programmer, you've been hired by the newly minted United States Department of Canines to write a program that will do just that.
You need to write a program that stores each new puppy that is born. You will
write a Dog
class that initializes with a name and also stores each new
instance of Dog
that is instantiated.
Code your solution in lib/dog.rb
, using the test error messages from running
learn
as a guide to your solution.
-
Create a class variable
@@all
set to an empty array inside your class. This array is the storage container for each instance of aDog
that gets created. In other words, every puppy that is born should get pushed into this array at the moment of instantiation––in the#initialize
method! Use theself
keyword inside the#initialize
method to refer to the new dog you are trying to store in your@@all
array. -
Write a class method,
.all
, that reads this variable. From inside theDog
class, we can access the@@all
class variable, but whenever we might be interacting with ourDog
class from the outside, this.all
class method acts as our direct interface to the@@all
variable. -
You will need to write a class method,
.print_all
, that iterates over all of the individual dogs stored in the@@all
array andputs
out their name to the terminal. -
Now that we've gotten these methods written out, it is time do a bit of refactoring. Rather than pushing
self
into the@@all
variable inside of#initialize
, we're extracting this action into its own method. Call this method#save
. The method should handle the task of pushingself
into@@all
. Once written, update your code in#initialize
so that it uses#save
.
There is one method that we'll talk about together:
What happens if we want to clear out our list of existing dogs? It is not at all
uncommon to want to "reset" or "restart" our program. You'll be building a class
method, .clear_all
, that does just that. This method should operate on the
@@all
array of existing dogs and empty that array. Hint: look up the
Array#clear
method.
In the test suite, you'll see this code:
expect(Dog.class_variable_get(:@@all)).to match([])
Here, we are using the .class_variable_get(name_of_class_variable)
method on
the Dog
class. This method introspects on the class on which it is called and
retrieves the value of the class variable passed into the method as an argument.
We use it here in the test suite to check that you do in fact set a class
variable, @@all
, equal to an empty array and that you fill that array up with
new dogs as they are instantiated.