#30-Rays-per-Second TODO: description
Roadmap:
- Window
- Interface Widgets
- Fonts
- Mathemetics
- Ray Casting
- Geometric Primitives (Sphere, Triangle, Quad, Polygon)
- Loading Scenes
- Debug Tools
- Object Compositing and Material Settings
- Loading/Saving Images
- Frame Animation
- Video Recording (.avi)
- Sound
- Global Illumination
- Bounding Volume Hierarchy
- Anti-Aliasing
- Hight Dynamic Range
- Edge Lines
- Cartoon Shading
- Particle System
- Atmospheric Scattering
- Collision Detection
- Rigid Body Simulation
- Skeleton Animation
- Volume Rendering (Voxels)