alex-rass-88's Stars
EimaMei/sili
Sili - a cross-platform standard library for modern C programming
stevinz/awesome-game-engine-dev
Awesome list of resources for Game Engine Development.
Kode/Kinc
Modern low level game library and hardware abstraction.
armory3d/armorcore
Kinc + V8
lite-xl/lite-xl
A lightweight text editor written in Lua
guillaumeblanc/ozz-animation
Open source c++ skeletal animation library and toolset
wxWidgets/wxWidgets
Cross-Platform C++ GUI Library
supernovaengine/supernova
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
PaulHaeberli/Enlighten
Automatically fix high dynamic range images
john-chapman/im3d
Immediate mode rendering and 3d gizmos.
andrejnau/FlyCube
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
mesonbuild/meson
The Meson Build System
icculus/mojoAL
An SDL2-based implementation of OpenAL in a single C file.
uecker/noplate
generic data structures
turbolent/w2c2
Translates WebAssembly modules to portable C
premake/premake-core
Premake
edubart/minilua
Single-file port of Lua, a powerful scripting language.
rasmusbarr/nudge
A small data-oriented and SIMD-optimized 3D rigid body physics library.
phoboslab/qoi
The “Quite OK Image Format” for fast, lossless image compression
osslugaru/lugaru
Read-only GitHub mirror of Lugaru, hosted on GitLab. Please contribute there.
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
nathhB/nbnet
single header C(99) library to implement client-server network code for games
patriciogonzalezvivo/thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
WohlSoft/LuaJIT
Fork of LuaJIT repository which adds CMake build and a small change that forces usage of UTF8 (instead of ANSI) in file system paths on Windows
heroseh/vui
An Immediate UI library for C, designed to be easy to use & customizable
MrFrenik/gunslinger
C99, header-only framework for games and multimedia applications
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
chaoticbob/tinyrenderers
JarkkoPFC/meshlete
Chop 3D objects to meshlets
kovacsv/VisualScriptEngineWxWidgets
A wxWidgets utility module for VisualScriptEngine