alexandor91
Geeker, Engineer, Inventor
Dual PhDs at The University of Melbourne, KU Leuven UniversityMelbourne, Australia
alexandor91's Stars
mkhangg/refined_panoptic_mapping
[IROS '24] Volumetric Mapping with Panoptic Refinement using Kernel Density Estimation for Mobile Robots
illuminerf/illuminerf_results
[NeurIPS 2024] Official results of "IllumiNeRF: 3D Relighting Without Inverse Rendering"
lllyasviel/IC-Light
More relighting!
threedle/iSeg
Interactive 3D Segmentation via Interactive Attention
Valentina-Zhang/2DGS-Room
lehduong/OneDiffusion
Official implementation of OneDiffusion paper
microsoft/TRELLIS
Official repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation".
hzhupku/Turbo3D
Turbo3D: Ultra-fast Text-to-3D Generation
jiah-cloud/Align3R
[arXiv'24] Align3R: Aligned Monocular Depth Estimation for Dynamic Videos
avivne/ftl-igm
NeurIPS 2024: Few-Shot Task Learning through Inverse Generative Modeling
huanngzh/MIDI
Official impl. of "MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generation"
3DTopia/Imagine360
Official code of "Imagine360: Immersive 360 Video Generation from Perspective Anchor"
rhfeiyang/art-free-diffusion
Official implementation of "Art-Free Generative Models: Art Creation Without Graphic Art Knowledge"
aigc3d/AniGS
AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction
Liouvi/IG-SLAM
Official Implementation of IG-SLAM
TimSong412/HDGS
The official repo of paper: HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering
3DTopia/GeneMAN
GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data
alexeybokhovkin/SceneFactor
We present SceneFactor, a diffusion-based approach for large-scale 3D scene generation that enables controllable generation and effortless editing.
PolymathicAI/the_well
A 15TB Collection of Physics Simulation Datasets
aiming-lab/GRAPE
GRAPE: Guided-Reinforced Vision-Language-Action Preference Optimization
jiepengwang/GausSurf
caiyuanhao1998/HDR-GS
"HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting" (NeurIPS 2024)
pengHTYX/PSHuman
JiahuiLei/MoSca
Stable-X/StableDelight
StableDelight: Revealing Hidden Textures by Removing Specular Reflections
CuiRuikai/NumGrad-Pull
tum-pbs/apebench
[Neurips 2024] A benchmark suite for autoregressive neural emulation of PDEs. (≥46 PDEs in 1D, 2D, 3D; Differentiable Physics; Unrolled Training; Rollout Metrics)
ComputationalRobotics/PreF3R
ChenHoy/DROID-Splat
End-to-End SLAM with camera calibration, monocular prior integration and dense Rendering
gohyojun15/SplatFlow
Official code for the paper "SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis"