Relatively simple planning/pointing poker app using socket.io
On a running instance, navigate to /room/{whateverName}/ to join room whateverName.
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Build dist folder with one of these commands:
npm run build
for productionnpm run build-dev
for developmentnpm run watch-dev
for dev watch-build
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Start server with one of these commands:
npm run serve
for productionnpm run serve-dev
for development- Prepend command with ENV_VAR assignments for more debugging, e.g.
DEBUG=socket.io:socket* npm run serve-dev
to get socket.io logs. Checkout Socket.io docs for more "DEBUG" env var options.
- Prepend command with ENV_VAR assignments for more debugging, e.g.
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It will now be served from your IP/server
Anyone is welcome to contribute or make PRs!
Play around more with code-splitting approaches, try out Suspense and React.lazy.Done, works nicely, need to analyze+optimize bundle sizes more though.- Allow to scale up to multiple servers.
- Could figure out which "SocketIO Adapter" to use (provides PubSub messaging between SocketIO servers for horizontal scaling).
- And then build out data model for same database for storing RoomStates.
- Can then start to consider (optional) authentication (login via OpenID Connect Provider?), mostly for fun and optional extra features like storing votes of past Pointing Games.
- More themes! If have any ideas for themes/colors, please suggest them or make a PR even (and then I'll review/touch-up/merge). Also any ideas for organizing themes and SCSS in general is very welcome as I haven't done much in that regard.
- If people become interested in working on this or app becomes popular/needing-high-uptime -
- Better developer experience (add hot module reloading)
- E2E testing with Cypress or Playwright
- If want to support this tool more as a self-deployable 'on-prem' option, need to add support for config files (YAML?) and parameterize many things.
Has yet to be decided. All rights reserved by author. Will probably ultimately be MIT.