Pinned Repositories
Mixture
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
SimpleMinMaxSlider
Adds a simple MinMax slider attribute to Unity. Supports Vector2 and Vector2Int.
sponza-unity-urp
Unity remaster of the classic Sponza scene as UPM package for URP.
ugui-view-model
Proof of the concept of the view-model binding layer.
unity-event-bus
unity-fbm-clouds
FBM Parallax Clouds for Unity build-in render pipeline.
unity-fbm-clouds-urp
Unity URP FBM Clouds shaders.
Unity-Shader-Tutorials
Full project and code for all of my shader tutorials.
urp-ssr
Screen Space Reflection for Unity Universal RP
volumetric-renderer
alexmalyutindev's Repositories
alexmalyutindev/urp-ssr
Screen Space Reflection for Unity Universal RP
alexmalyutindev/sponza-unity-urp
Unity remaster of the classic Sponza scene as UPM package for URP.
alexmalyutindev/ugui-view-model
Proof of the concept of the view-model binding layer.
alexmalyutindev/volumetric-renderer
alexmalyutindev/alexmalyutindev
alexmalyutindev/alexmalyutindev.github.io
My Blog repo.
alexmalyutindev/ast-test
alexmalyutindev/box2d-netstandard
C# port of Box2D - Erin Catto's 2D Physics Engine
alexmalyutindev/Classic-Sponza
Unity remaster of the classic Sponza scene.
alexmalyutindev/CustomBlenderFBXExporter
alexmalyutindev/depth-priming-msaa-bug
URP DepthPriming x MSAA Depth bug Repro.
alexmalyutindev/driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline.
alexmalyutindev/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
alexmalyutindev/GameNetworkingSocketsBuild
Build automation scripts for GameNetworkingSockets
alexmalyutindev/kcp2k
alexmalyutindev/KinoAqua
Watercolor effect for Unity URP/HDRP
alexmalyutindev/magica-cloth-bug-repro
alexmalyutindev/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
alexmalyutindev/osx-angle-ci
CI scripts for compiling Angle
alexmalyutindev/Raylib-CSharp
A fast, Cross-platform Raylib C# Wrapper.
alexmalyutindev/raylib-test
alexmalyutindev/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX bindings library your mother warned you about.
alexmalyutindev/stride
Stride Game Engine (formerly Xenko)
alexmalyutindev/Unified-Universal-Blur
URP UI blur (translucent) effect for Unity.
alexmalyutindev/UnityMeshSimplifier
Mesh simplification for Unity.
alexmalyutindev/UnityMvvmToolkit
Brings data-binding to your Unity project
alexmalyutindev/UnityRenderingLatencyDemo
Visually demonstrates the effects of Unity's rendering latency settings
alexmalyutindev/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
alexmalyutindev/VHACD
The V-HACD library decomposes a 3D surface into a set of "near" convex parts.
alexmalyutindev/vulkan-test