JavaScript painting plugin which allows editing images in a browser. Can be easily integrated into any website or webapp by including only one JS file and calling simple initialization code.
- Paste image from clipboard with
Ctrl+V
(e.g.PtnScr
screenshot), drag and drop it into widget, or load with file select dialog - Crop image by defined area
- Paint primitives: line, rectangle, ellipse (alpha color can be used)
- Add text (you can use
Ctrl+B
- bold,Ctrl+I
- italic,Ctrl+U
- underlined, or just pase formatted HTML) - Rotate / resize, scale image
- Pixelize some area to hide sensitive data
- Draw arrows
- It is lightweight and minimalistic - written with vanilla JS, you don't need dependencies to use it
- Designed to process images with minimal clicks, most actions support hot-keys
- Could be easily integrated into SPA application (React, Vue, Angular)
- Could be used in Electron and Cordova apps
- Flexibale image saving - you provide your save handler, and get base64 data with any jpeg/png compression
- Could be translated to any language
Originally Painterro was designed for quick screenshots processing: You make screenshot by pressing PrtSc
button,
then open Painterro on your website, paste an image with Ctrl+V
,
crop it to interested area, highlight something with line/rectangle tool and/or add some text
to the image and save on server with custom save handler (e.g. simple XHR
request to your backend).
In addition, you can use Painterro as image editor for any kind of raster images. Please try a demo.
Also painterro has Wordpress Plugin.
If you want to see some feature in Painterro, please leave (or vote for) an issue here. There is no promise that it will be implemented soon or ever, but it is interesting to know what features users want to have.
If you have npm-based project (e.g. SPA like React/Vue) you can run:
npm install painterro --save
Then in your code
import Painterro from 'painterro'
...
Painterro().show()
You can download latest painterro-*.min.js
here https://github.com/devforth/painterro/releases/
or build it by yourself.
Then insert <script>
e.g to <head>
section of your HTML file:
<script src="/xxx/painterro-x.x.x.min.js"></script>
Then in your code (body
section, onclick
handler, etc):
<script>
Painterro().show()
</script>
To be able to save edited images on server or client see Saving image. For configurations see Configuration
Ctrl + Z |
Cancel last operation |
Ctrl + V |
Paste image from clipboard |
Ctrl + C |
Copy selected aria to clipboard (*internal keyboard) |
Shift when drawing rect/ellipse |
Draw square/circle |
Shift when drawing line |
draw at angles of 0 , 45 , 90 , 135 etc degrees |
Alt when using pipette |
Hide zoom helper (colored grid) |
Ctrl + Wheel mouse up/down |
Zoom image |
Ctrl + S |
Save image |
Also some tools have own one-button hotkeys e.g. C
- crop, you could see this shortcuts if you will hold mouse on toolbutton.
You can pass parameters map to Painterro constructor:
Painterro({
activeColor: '#00ff00', // default brush color is green
// ... other params here
})
Param | Description | Default |
---|---|---|
id |
If provided, then Painterro will be placed to some holder on page with this id , in other case holder-element will be created (fullscreen with margins) |
undefined |
activeColor |
Line/Text color that selected by default | '#ff0000' |
activeColorAlpha |
Transparancy of activeColor from 0.0 to 1.0 , 0.0 = transparent |
1 |
activeFillColor |
Fill color that selected by default | '#000000' |
activeFillColorAlpha |
Transparancy of activeColor from 0.0 to 1.0 |
0 |
defaultLineWidth |
Line width in px that selected by default |
5 |
defaultEraserWidth |
Eraser width in px that selected by default |
5 |
backgroundFillColor |
Default background color when image created/erased | '#ffffff' |
backgroundFillColorAlpha |
Transparancy of backgroundFillColor from 0.0 to 1.0 |
1.0 |
textStrokeColor |
Stroke color of text tool | '#ffffff' |
textStrokeColorAlpha |
Stroke color of text tool | 1.0 |
defaultFontSize |
Default font size in pixels | 24 |
defaultSize |
default image size, should be string in format <width>x<height> in pixel, e.g. '200x100' . If value is 'fill' (default) than all container size will be used |
'fill' |
fontStrokeSize |
default stroke width of text | 0 |
defaultTool |
Tool selected by default | 'select' |
hiddenTools |
List of tools that you wish to exclude from toolbar e.g. something from this list ['crop', 'line', 'arrow', 'rect', 'ellipse', 'brush', 'text', 'rotate', 'resize', 'save', 'open', 'close'] , You can't hide default tool |
['redo'] |
initText |
Display some centered text before painting (supports HTML). If null, no text will be shown | null |
initTextColor |
Color of init text | '#808080' |
initTextStyle |
Style of init text | "26px 'Open Sans', sans-serif" |
pixelizePixelSize |
Default pixel size of pixelize tool. Can accept values - x - x pixels, x% - means percents of minimal area rectangle side |
20% |
availableLineWidths |
A list of the line width values that are available for selection in a drop down list e.g. [1,2,4,8,16,64] . Otherwise an input field is used. |
undefined |
availableArrowLengths |
A list of the arrow sizes values that are available for selection in a drop down list e.g. [10,20,30,40,50,60] . Otherwise an input field is used. |
undefined |
defaultArrowLength |
default arrow length | 15 |
availableEraserWidths |
A list of the eraser width values that are available for selection in a drop down list e.g. [1,2,4,8,16,64] . Otherwise an input field is used. |
undefined |
availableFontSizes |
A list of the font size values that are available for selection in a drop down list e.g. [1,2,4,8,16,64] . Otherwise an input field is used. |
undefined |
toolbarPosition |
Whether to position the toolbar at the top or bottom. | 'bottom' |
fixMobilePageReloader |
By default painterro adds overflow-y: hidden to page body on mobile devices to prevent "super smart" feature lice Chrom's reload page. Unfortunately we can't prevent it by preventDefault. If your want to scroll page when painterro is open, set this to false | true |
language |
Language of the widget. | 'en' |
how_to_paste_actions |
List of paste options that will be suggested on paste using some paste dialog e.g. ['extend_right', 'extend_down'] . If there is only one option in list, then it will choosing automatically without dialog |
['replace_all', 'paste_over', 'extend_right', 'extend_down'] |
hideByEsc |
If true then ESC press will hide widget |
false |
saveByEnter |
If true then ENTER press will do same as Ctrl+S |
false |
Param | Description | Accepted Arguments |
---|---|---|
onClose |
If passed will be triggered when painterro closed | undefined |
onChange |
Function that will be called if something will be changed (painted, erased, resized, etc) | <exportable image> |
onUndo |
Function that will be called if user will undo (Ctrl+Z ) |
{<current history state>} |
onRedo |
Function that will be called if user will redo (Ctrl+Z ) |
{<current history state>} |
onImageLoaded |
Function that will be called if you passed image to show and when it was loaded |
undefined |
saveHandler |
Function that will be called when user presses Save (or Ctrl+S ) |
{<exportable image>} , done callback |
Events accepted arguments:
{<exportable image>}
is object:
{
image: {
asBlob: ƒ asBlob(type, quality)
asDataURL: ƒ asDataURL(type, quality)
suggestedFileName: ƒ suggestedFileName(type)
getWidth: ƒ getWidth()
getHeight: ƒ getHeight()
}
operationsDone: int
}
{<current history state>}
is object:
{
prev: {<current history state>} or undefined
next: {<current history state>} or undefined
prevCount: int
sizeh: int
sizew: int
}
Next group of params used to configure painterro user interface.
They should be placed under colorScheme
group, for example:
Painterro({
colorScheme: {
main: '#fdf6b8', // make panels light-yellow
control: '#FECF67' // change controls color
}
}).show()
Param | Description | Default |
---|---|---|
main |
Color of panels, take most of UI space | '#dbebff' |
control |
Color of controls background (e.g. button background) | '#abc6ff' |
controlContent |
Content of controls (e.g. button text) | '#000000' |
activeControl |
Color for control when it active (e.g. button pressed) | '#7485B1' |
activeControlContent |
Color for activated control content | main |
inputBorderColor |
You can add border to inputs, by default color is same as main so borders will not be seen |
main |
inputBackground |
Background of inputs | '#ffffff' |
inputText |
Color of text in input | activeControl |
backgroundColor |
Background color of component area which left outside of image due to it size/ratio | '#999999' |
dragOverBarColor |
Color of bar when dropping file to painterro | '#899dff' |
hoverControl |
Controls color when mouse hovered | control |
hoverControlContent |
Controls background color when mouse hovered | '#1a3d67' |
toolControlNameColor |
Color of toolbar labels that prepend controls | rgba(255,255,255,0.7) |
.show(openImage) - Shows painterro instance. openImage
can have next values:
false
- will open image that already was drawn before last closesome string value
, e.g.'http://placehold.it/120x120&text=image1'
- will try to load image from url- all another values - will clear content before open
.hide() - hide instance
.save() - call save (same save as on buttons bar). Can be used if save button is hidden (hiddenTools: ['save']
)
Example:
var p = Painterro()
p.show()
Want to translate Painterro into your language?
If you need one of languages in table below, just pass pass language
parameter, for example:
Painterro({
language: 'es' // Spanish
}).show()
Translated languages:
language param |
Name |
---|---|
ca |
Catalan |
de |
German |
fa |
Iran-Farsi (Persian (Ir-Fa) |
fr |
French |
ja |
Japanese |
en |
English |
es |
Spanish |
pt-PT |
European Portuguese |
pt-BR |
Brazilian Portuguese |
If you want to add another language, then fork. Create file in folder langs for your translation and copy [langs/en.lang.js] in it. Then translate all 'Strings'
and add reference in [js/translation.js]. After that create pull-request, or just open issue
if you don't know how to create a PR.
If you want to translate or change strings without contributing you can do this by passing
translation
parameter, for example:
Painterro({
translation: {
name: 'ua',
strings: {
apply: 'Застосувати'
// other strings
}
}
}).show()
For all strings that can be translated, see [langs/en.lang.js]
You should provide your save handler, which will post/update image on server or will pass image to another frontend components.
You can post data with binary multipart/form-data
request which is the most efficient way to pass data to backend. Example uses raw XMLHttpRequest
. Of course,
you can use fetch
, jQuery
, etc insead.
var ptro = Painterro({
saveHandler: function (image, done) {
var formData = new FormData();
formData.append('image', image.asBlob());
// you can also pass suggested filename
// formData.append('image', image.asBlob(), image.suggestedFileName());
var xhr = new XMLHttpRequest();
xhr.open('POST', 'http://127.0.0.1:5000/save-as-binary/', true);
xhr.onload = xhr.onerror = function () {
done(true);
};
xhr.send(formData);
}
})
ptro.show();
Here is python flask backend example (of course same can be implemented using any technology):
@app.route("/save-as-binary/", methods=['POST'])
def binary_saver():
filename = '{:10d}.png'.format(int(time())) # generate some filename
filepath = os.path.join(get_tmp_dir(), filename)
request.files['image'].save(filepath)
return jsonify({})
See full example in example
directory. You can run it used python3 with installed Flask
(pip install flask
).
You can also same image by posting base64
string via plain POST json call.
Please note that base64 encoding is less efficient then binary data, for example some 1920 x 1080
image took 402398
bytes for base64
upload.
The same image took 301949
bytes with multipart/form-data
.
var ptro = Painterro({
saveHandler: function (image, done) {
// of course, instead of raw XHR you can use fetch, jQuery, etc
var xhr = new XMLHttpRequest();
xhr.open("POST", "http://127.0.0.1:5000/save-as-base64/");
xhr.setRequestHeader("Content-Type", "application/json");
xhr.send(JSON.stringify({
image: image.asDataURL()
}));
xhr.onload = function (e) {
// after saving is done, call done callback
done(true); //done(true) will hide painterro, done(false) will leave opened
}
},
activeColor: '#00b400' // change active color to green
});
ptro.show();
Backend should convert base64
to binary and save file:
@app.route("/save-as-base64/", methods=['POST'])
def base64_saver():
filename = '{:10d}.png'.format(int(time())) # generate some filename
filepath = os.path.join(get_tmp_dir(), filename)
with open(filepath, "wb") as fh:
base64_data = request.json['image'].replace('data:image/png;base64,', '')
fh.write(base64.b64decode(base64_data))
return jsonify({})
You can just insert image as data url to any WYSIWYG editor, e.g. TinyMCE:
tinymce.init({ selector:'textarea', });
var ptro = Painterro({
saveHandler: function (image, done) {
tinymce.activeEditor.execCommand('mceInsertContent', false, '<img src="' + image.asDataURL() + '" />');
done(true)
}
})
When you call image.asDataURL()
or image.asBlob()
, you can also specify image mime type (format), e.g.
image.asDataURL('image/jpeg')
. Default type is 'image/png'
.
If type is image/jpeg
or image/webp
, you can also define image quality from 0.0
to 1.0
, default is 0.92
,
example: image.asDataURL('image/jpeg', 0.5)
document.onpaste = (event) => {
const { items } = event.clipboardData || event.originalEvent.clipboardData;
Array.from(items).forEach((item) => {
if (item.kind === 'file') {
const blob = item.getAsFile();
const reader = new FileReader();
reader.onload = (readerEvent) => {
Painterro({
saveHandler: (image, done) => {
console.log('Save it here', image.asDataURL()); // you could provide your save handler
done(true);
},
}).show(readerEvent.target.result);
};
reader.readAsDataURL(blob);
}
});
};
Code written on ES6 which transplited by Babel and packed (minified) to a single file using webpack. All configs are inside so all you have to do after pulling repo is installing node modules:
cd painterro
npm ci
npm run build
Result file for <script>
import is build/painterro.min.js
.
Actually, above command produces 4 versions of library:
build/painterro-x.y.z.min.js
,build/painterro.min.js
the same files but with different filenames (with and without versiontag) - this isvar
version which will be loaded as global variable (var painterro = <Library class>
) when you will import it as<script src='painterro.min.js' />
tag. So this is forscript
tag only.build/painterro.commonjs2.js
- this version sutable for jsrequire/import
. That's why it is used as entry point inpackage.json
file - if you are using webpack or other tool that can handlerequire/import
ofcommonjs2
libraries then you can donpm install painterro
, and doimport painterro
and it will usecommonjs2
version.build/painterro.amd.js
andbuild/painterro.umd.js
- these both are same as above but forAMD
andUMD
importers respectivly.
To start hot-reload dev server (for reloading code "on the fly"):
npm run dev
Then open http://localhost:8080 with demo page
If you need add/edit icons in res
folder, please after editing run
npm run buildfont
Pull-requests are welcome.
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