This repository gathers various RnD or POC project related to post-processing effects on a 3D scene using processing. Some of them are related to the Various-RnD repository
- DepthCopyModel : simple Depth buffer copy modle by Nacho Cossio
- DoF : Depth of Field 1
- DoF_2 : Depth of Field 2 (tends to leak on edges)
- DoF_3 : Depth of Field 3 (hexagonal blur)
- ecVertex_based : retreive normal from depth buffer
- FOGS : Shader FOG
- GodRay : God Ray simulation
- NormalFromDepth : retreive normal in screen space from depth buffer
- NormalFromDepth2 : retreive normal in screen space from depth buffer (broken)
- NormalFromDepth3 : retreive normal in screen space from depth buffer
- SSAO 1 to 4 : various SSAO (changes are on ss normal computation)
- SSFOGS : Screen space fog 1
- SSFOGS 2 : Screen space fog 2 using noise and modify sun power
- SSMS : Screen space multiple scattering 1
- SSMS + GodRay : Screen space multiple scattering + god rays