Working through Shirley et al's Ray Tracing in One Weekend
https://raytracing.github.io/books/RayTracingInOneWeekend.html
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Continue with Ray Tracing: The Next Week
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Implement RIB file parser. Why RIB? Because I worked with Renderman in college and always wanted to try writing a Renderman compliant renderer. ref: https://renderman.pixar.com/resources/RenderMan_20/ribBinding.html
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Convert to GPU-based renderer using CUDA.