alfredbaudisch
PostgreSQL Wizard and DBA. Polyglot developer and software architect since 1993. Current work stack: Elixir and Phoenix.
@Farmbackup @shapehq From Brazil, living in Portugal
Pinned Repositories
Corona-Transition-Manager
OUTDATED AND INCOMPLETE. Pause, Resume and Manages all transitions in your Corona SDK game scenes.
ecto_instashard
Dynamic Instagram-like PostgreSQL sharding with Ecto
Godello
Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)
GodotDynamicInventorySystem
Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild
GodotPhoenixChannels
GDScript and Godot client for real-time Phoenix Framework Channels
GodotRuntimeTextureSplatMapPainting
Texture and Splat Map painting in-game for Godot Engine (also World Vector3 to UV mapping)
GodotShaderCollection
A collection of 3D Shaders for Godot 4
pardall_markdown
Reactive publishing framework, filesystem-based with support for Markdown, nested hierarchies, and instant content rebuilding. Written in Elixir.
pardall_markdown_phoenix_demo
Sample reactive Blog and Documentation website with Phoenix LiveView that adapts immediately to Markdown files and folders, powered by PardallMarkdown.
alfredbaudisch's Repositories
alfredbaudisch/Godello
Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)
alfredbaudisch/GodotDynamicInventorySystem
Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild
alfredbaudisch/GodotPhoenixChannels
GDScript and Godot client for real-time Phoenix Framework Channels
alfredbaudisch/pardall_markdown
Reactive publishing framework, filesystem-based with support for Markdown, nested hierarchies, and instant content rebuilding. Written in Elixir.
alfredbaudisch/ecto_instashard
Dynamic Instagram-like PostgreSQL sharding with Ecto
alfredbaudisch/pardall_markdown_phoenix_demo
Sample reactive Blog and Documentation website with Phoenix LiveView that adapts immediately to Markdown files and folders, powered by PardallMarkdown.
alfredbaudisch/raylib-cimgui
A pure C raylib backend for the immediate mode gui Dear ImGui, on top of cimgui
alfredbaudisch/GodotPhoenixChannels-Demo
Demo project for the Godot Addon: Phoenix Channels
alfredbaudisch/Godot-Mono-Build-Toggler
Adds a toggle button to the editor toolbar which allows enabling or disabling Mono build by hiding the project's solution file.
alfredbaudisch/GodotRunCounter
A simple Godot 4 addon that keeps track of how many times you run (or launch) your Godot project while developing it.
alfredbaudisch/godot
Godot Engine – Multi-platform 2D and 3D game engine
alfredbaudisch/cimgui
c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets
alfredbaudisch/cimgui_colortextedit
C interface for ImGuiColorTextEdit, a syntax highlighting text editor for ImGui, on top of cimgui
alfredbaudisch/EasyRaylib
raylib template project with essential Makefile and CMake files, raylib as a debuggable subfolder dep and VSCode configuration
alfredbaudisch/EasyRaylibVS
Easy raylib Visual Studio project setup
alfredbaudisch/EsenthelEngine
The Most Powerful Open Source Game Engine in the World
alfredbaudisch/gamedev-emojis
128x128 sized icons of various game development things
alfredbaudisch/godot-time-tracker
Godot Editor plugin for tracking worktime
alfredbaudisch/odin-raylib-hot-reload-game-template
This is a small game template for Odin + Raylib with hot reloading pre-setup. It contains stuff that my different game projects had in common, so I made this template so I can get up and running quicker.
alfredbaudisch/pardall.xyz_content
Markdown files and static content for my Wiki website that contains studies from various subjects, mostly Art.
alfredbaudisch/pardall_markdown_sample_content
Sample Markdown content used by pardall_markdown_phoenix_demo - a reactive publishing framework.
alfredbaudisch/raylib
A simple and easy-to-use library to enjoy videogames programming
alfredbaudisch/raylib-instancing
Instanced rendering examples for raylib
alfredbaudisch/sokol-nim
nim bindings for https://github.com/floooh/sokol
alfredbaudisch/supernova
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
alfredbaudisch/supernova-docs
Documentation of Supernova Engine
alfredbaudisch/UE-SQLiteGameDb
A plugin for unreal engine that gives a SQLite framework built on top of the default Epic plugin code.
alfredbaudisch/unitypackage_util
Utility for barcoderdev/unitypackage_godot, submit issues there.
alfredbaudisch/Unreal-Minimum-Viable-Flecs
Minimum viable Flecs entity component system implementation in Unreal Engine.
alfredbaudisch/WickedEngine
3D engine with modern graphics