This is a simple ray casting game demo, i.e. a game resembling Wolf3D. It is written in C++. I'm doing this to familiarise myself with how this works, so I can then try to implement it in hardware using an FPGA, and possibly later an ASIC.
sudo apt install libsdl2-2.0-0 libsdl2-dev libsdl2-ttf-dev libsdl2-image-devMakefile actions:
make clean
make raybox
make run