This is my work in progress custom Hitman 3 map that I am creating as a learning experience.
π¦test.entity
β£ πTBLU
β β£ π002358C35FE1FD13.TBLU.JSON (Data - Entity Blueprint) [assembly:/_pro/scenes/notex/test.entity].pc_entityblueprint
β β π002358C35FE1FD13.TBLU.meta.JSON (Dependencies)
β£ πTEMP
β β£ π00E63B961C72ADFF.TEMP.JSON (Data - Entity Template) [assembly:/_pro/scenes/notex/test.entity].pc_entitytemplate
β β π00E63B961C72ADFF.TEMP.meta.JSON (Dependencies)
Contains the structure of map including entities and their names and a vast range of other things.
Contains properties and data for every entity.
AI might not be possible currently due to the lack of tools to compile a navmesh (But this might change in the future).
- Clone this repo to your computer
- Download the latest version of the RPKG Tool from https://notex.app/rpkg/
- Download the latest version of ResourceTool from https://github.com/OrfeasZ/ZHMTools/
- Copy rpkg-cli.exe and ResourceTool.exe into the cloned repo's root folder.
- Run compilemap.bat (You may want to edit the destination folder in the last line of this script)
- Drag your game's packagedefintion.txt file (Located in the game's Runtime folder) into https://www.notex.app/tools/online/xtea
- Add
[assembly:/_pro/scenes/notex/test.entity].entitytemplate
under the Chunk 1 Base section like this:
// --- Chunk 1 Base
@partition name=base parent=super type=standard patchlevel=1
// --- render.packagedefinition
[assembly:/_PRO/Scenes/Demo/Render/materialexamples.entity].entitytemplate
[assembly:/_PRO/Scenes/Demo/Render/EmptyScene.entity].entitytemplate
[assembly:/_pro/scenes/notex/test.entity].entitytemplate
- Click save file and copy the new packagedefintion.txt to your game, replacing the old one.
- Drag thumbs.dat (From the game's Retail folder) into the XTEA site and edit the
SCENE_FILE
variable so it isSCENE_FILE=assembly:/_pro/scenes/notex/test.entity
instead. - Launch the game and it should now load straight into this map.