alister-chowdhury's Stars
aras-p/smol-v
SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.
richgel999/miniz
miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz
facebookresearch/SymbolicMathematics
Deep Learning for Symbolic Mathematics
nodeca/pako
high speed zlib port to javascript, works in browser & node.js
photopea/UZIP.js
Simple ZIPping library for Javascript
photopea/UPNG.js
Fast and advanced PNG (APNG) decoder and encoder (lossy / lossless)
jimp-dev/pngjs3
Simple PNG encoder/decoder for Node.js and browsers with no dependencies.
syoyo/tinyexr
Tiny OpenEXR image loader/saver library
JuliaMath/openlibm
High quality system independent, portable, open source libm implementation
MomentsInGraphics/BlueNoise
A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.
WerWolv/ImHex
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
stephenberry/glaze
Extremely fast, in memory, JSON and interface library for modern C++
martong/access_private
Access private members and statics of a C++ class
alecjacobson/common-3d-test-models
Repository containing common 3D test models in original format with original source if known and obj mesh
chadaustin/sajson
Lightweight, extremely high-performance JSON parser for C++11
GPUOpen-Drivers/AMDVLK
AMD Open Source Driver For Vulkan
GPUOpen-Drivers/pal
Platform Abstraction Library
GPUOpen-Drivers/llpc
LLVM-Based Pipeline Compiler
GPUOpen-Drivers/xgl
Vulkan API Layer
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
martty/vuk
vuk - A rendergraph-based abstraction for Vulkan
straaljager/GPU-path-tracing-with-CUDA-tutorial-4
Optimised BVH traversal + HDRI environment mapping
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
jan-van-bergen/GPU-Raytracer
GPU Raytracer from scratch in C++/CUDA
sunho/GPUSpectral
GPU accelerated monte carlo path tracer powered by vulkan
mitsuba-renderer/mitsuba2
Mitsuba 2: A Retargetable Forward and Inverse Renderer
dpellegr/ZipIterator
Variadic reference-based implementation of a zip iterator in C++(>=17)
DragonJoker/ShaderWriter
Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.
josuah/miniwi
The Miniwi font is back online!
LunarG/LunarGLASS
LLVM IR and optimizer for shaders, including front-end adapters for GLSL and SPIR-V and back-end adapter for GLSL