I decided to implement my own physics engine in C.
I think we should have a good quality, well maintained, properly licenced library for games and simulations.
A good use case would be combining with SDL2.
You maybe wonder, there's no C physics engines already?
Well not a lot, and not quite:
- Chipmunk2D is not maintained for 3 years, and kind of feel like too much.
- Box2D is C++ based.
- Bullet maintained, but C++ as well.
- Vector Container: eteran/c-vector
- Vector Math: felselva/mathc
Currently, this engine is under development, and should not be used for production!