allcoolthingsatoneplace/UnrealPakTool

Possible to unpack and repack Unreal PAKS inside a program

Closed this issue · 2 comments

hi I have a C++ program
i want to unpack some pak file with my program, there is anyway to use unreal libs inside my program so i can unpack without unrealpak.exe?
thanks

github.com/EpicGames/UnrealEngine/tree/release/Engine/Sources/Runtime/PakFile Lang is c#, look at source files(dependencies in headers) and you need to have developers rights to access UE git... just do some scouting from that point, its possible to port it to *.dll lib an than just attach it to your *.exe (program) cheers!) Get Outlook for Androidhttps://aka.ms/ghei36

________________________________ From: YouKnow notifications@github.com Sent: Sunday, October 25, 2020 4:14:49 PM To: somethingcoolmustbehere/UnrealPakTool UnrealPakTool@noreply.github.com Cc: Subscribed subscribed@noreply.github.com Subject: [somethingcoolmustbehere/UnrealPakTool] Possible to unpack and repack Unreal PAKS inside a program (#1) hi I have a C++ program i want to unpack some pak file with my program, there is anyway to use unreal libs inside my program so i can unpack without unrealpak.exe? thanks — You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub<#1>, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AQMZG7FWM7L6NA6MOUP66LTSMQXFTANCNFSM4S6LMZPQ.

thanks for reply, i just look at unreal source
its huge, and need lots of work to do what i want, i think i cant do its sadly