How to choose compression method with command line (zstd, zlib) and what blocksize limits?
Opened this issue · 4 comments
necros2k7 commented
Deleted user commented
necros2k7 commented
It doesn`t answer my question - there are command line parameters in unrealpak to choose compression method but what these exact command lines are unknown
Deleted user commented
you asked about (zstd, zlib) thingie and by default ue dont support it, in that link explenation why you need to do to manage ue compress with those compression methods..
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Subject: Re: [allcoolthingsatoneplace/UnrealPakTool] How to choose compression method with command line (zstd, zlib) and what blocksize limits? (#3)
It doesn`t answer my question - there are command line parameters in unrealpak to choose compression method but what these exact command lines are unknown
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necros2k7 commented
My logic was as follows, when you run unrealpak.exe without arguments it gives you possible args as these below, so I wondered what exactly args we should pass to tool for work. I suppose its built-in if tool gives you opportunity to pass these args, isn
t it?
console output:
LogPakFile: Error: -compressionformat[s]=<Format[,format2,...]> (set the format(s) to compress with, falling back on failures)
LogPakFile: Error: -blocksize=
LogPakFile: Error: -bitwindow=