allcoolthingsatoneplace/UnrealPakTool

How to choose compression method with command line (zstd, zlib) and what blocksize limits?

Opened this issue · 4 comments

It doesn`t answer my question - there are command line parameters in unrealpak to choose compression method but what these exact command lines are unknown

My logic was as follows, when you run unrealpak.exe without arguments it gives you possible args as these below, so I wondered what exactly args we should pass to tool for work. I suppose its built-in if tool gives you opportunity to pass these args, isnt it?

console output:
LogPakFile: Error: -compressionformat[s]=<Format[,format2,...]> (set the format(s) to compress with, falling back on failures)
LogPakFile: Error: -blocksize=
LogPakFile: Error: -bitwindow=