/egui_winit_vulkano

Egui gui integration with winit and vulkano

Primary LanguageRustApache License 2.0Apache-2.0

egui_winit_vulkano

Crates.io Apache CI

This is an egui integration for winit and vulkano.

You'll need a Vulkano target image as an input to which the UI will be painted. The aim of this is to allow a simple enough API to separate UI nicely out of your renderer and make it easy to build your immediate mode UI with Egui.

Usage

  1. Create your own renderer with Vulkano, and allow access to Vulkano's gfx queue Arc<Queue> and Vulkano's winit surface Arc<Surface<Window>>
  2. Create Gui integration with the surface & gfx queue
// Has its own renderpass (is_overlay = false means that the renderpass will clear the image, true means
// that the caller is responsible for clearing the image
let mut gui = Gui::new(renderer.surface(), renderer.queue(), false);
// Or with subpass. This means that you must create the renderpass yourself. Egui subpass will then draw on your
// image.
let mut gui = Gui::new_with_subpass(renderer.surface(), renderer.queue(), subpass);
  1. Inside your event loop, update gui integration with WindowEvent
gui.update(&event);
  1. Fill immediate mode UI through the integration in Event::RedrawRequested before you render
gui.immediate_ui(|gui| {
    let ctx = gui.context();
    // Fill egui UI layout here
});

// Or

gui.begin_frame();
// fill egui layout...


// And when you render with `gui.draw_on_image(..)`, this will finish the egui frame
  1. Render gui via your renderer on any image or most likely on your swapchain images:
// Acquire swapchain future
let before_future = renderer.acquire().unwrap();
// Render gui by passing the acquire future (or any) and render target image (swapchain image view)
let after_future = gui.draw_on_image(before_future, renderer.swapchain_image_view());
// Present swapchain
renderer.present(after_future, true);
// ----------------------------------
// Or if you created the integration with subpass
let cb = gui.draw_on_subpass_image(framebuffer_dimensions);
draw_pass.execute(cb);

See the examples directory for better usage guidance.

Remember, on Linux, you need to install following to run Egui

sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev

Examples

cargo run --example wholesome
cargo run --example minimal
cargo run --example subpass
cargo run --example demo_app

Notes

This integration would not have been possible without the examples from vulkano-examples or egui_winit_ash_vk_mem.