Basic tooling to use Aseprite animations with Bevy.
cargo run --example simple
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Improve error handling.
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Atlas creation fails if there are too many / too big sprites.
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Way to designate sprites as tiles. Right now, you sometimes get small lines between tiles due to rounding errors (mainly when resizing window). This can be prevented by adding a 1px edge around each tile. But we only want to do this for specific tiles.
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Hot reloading. This requires dynamic atlas reconstruction.