Update GetApplicationScreenSize() to use getApplicationScreenSize command name
Closed this issue · 1 comments
andreion1ca commented
Description
Currently, in the altDriver, we retrieve the application screen size using GetApplicationScreenSize()
. This method internally calls CallStaticMethod
, which works in Unity but causes compatibility issues in Unreal.
To ensure full compatibility with Unreal, we should change the implementation to directly call the getApplicationScreenSize
command instead of using CallStaticMethod
.
Additional info
andreion1ca commented
The GetApplicationScreenSize()
command was tested using automated tests. Moving this ticket to Done.