Play! is a PlayStation 2 emulator for Windows, macOS, UNIX, Android & iOS platforms.
Compatibility information is available on the official Compatibility Tracker. If a specific game doesn't work with the emulator, please create a new issue there.
For more information, please visit purei.org.
First you'll need to clone this repo which contains the emulator source code, alongside the submodules required to build Play!:
git clone --recurse-submodules https://github.com/jpd002/Play-.git
cd Play-
The easiest way to build the project on Windows is to open Qt Creator and direct it to the Cmake file in /project/dir/Play-/CMakeLists.txt
.
You can also build the project using Visual Studio or cmdline, for that you must follow these instructions:
To build for Windows you will need to have CMake installed on your system.
mkdir build
cd build
# Not specifying -G will automatically generate 32-bit projects.
cmake .. -G "Visual Studio 15 2017 Win64" -DCMAKE_PREFIX_PATH="C:\Qt\5.10.1\msvc2017_64" -DUSE_QT=YES
You can now build the project by opening the generated Visual Studio Solution or continue through cmdline:
cmake --build . --config Release
Note: --config
can be Release
, Debug
, or RelWithDebInfo
.
If you don't have CMake installed, you can install it using Homebrew with the following command:
brew install cmake
There are two ways to generate a build for macOS. Either by using Makefiles, or Xcode:
mkdir build
cd build
# Not specifying -G will automatically pick Makefiles
cmake .. -G Xcode -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH=~/Qt/5.1.0/clang_64/
cmake --build . --config Release
# OR
cmake .. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH=~/Qt/5.1.0/clang_64/
cmake --build .
To generate a build for iOS, you will need to add the following parameters to the CMake invocation:
-DCMAKE_TOOLCHAIN_FILE=../../../Dependencies/cmake-ios/ios.cmake -DTARGET_IOS=ON
iOS build doesn't use Qt, so omit -DCMAKE_PREFIX_PATH=...
Example:
cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=../deps/Dependencies/cmake-ios/ios.cmake -DTARGET_IOS=ON
Note: iOS builds generated with Makefiles will not be FAT binaries.
if you don't have Cmake or OpenAL lib installed, you'll also require Qt. (preferably version 5.6)
You can install it using your OS packaging tool, e.g Ubuntu: apt install cmake libalut-dev qt5-default libevdev-dev libqt5x11extras5-dev libsqlite3-dev
On UNIX systems there are 3 ways to setup a build. Using Qt creator, makefile or Ninja:
-
QT Creator
- Open Project ->
Play/CMakeLists.txt
- Open Project ->
-
Makefile/Ninja:
mkdir build cd build
# Not specifying -G will automatically pick Makefiles cmake .. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH=/opt/qt56/ cmake --build . # OR cmake .. -G Ninja -DCMAKE_PREFIX_PATH=/opt/qt56/ cmake --build . --config Release
The above example uses a backport repo to install Qt5.6 on Ubuntu Trusty.
Note: CMAKE_PREFIX_PATH
refers to the Qt directory containing bin/libs folder. If you install Qt from their official website, your CMAKE_PREFIX_PATH
might look like this: ~/Qt5.6.0/5.6/gcc_64/
Building for Android has been tested on macOS and UNIX environments.
Android can be built using Android Studio, or Gradle:
- Android Studio:
- Files-> Open Projects-> Directory To
Play/build_android
- Install NDK using SDK manager
- Edit/create
Play/build_android/local.properties
- OSX: Add a new line:
ndk.dir=/Users/USER_NAME/Library/Android/sdk/ndk-bundle
replacingUSER_NAME
with your macOS username - UNIX: Add a new line:
ndk.dir=~/Android/Sdk/ndk-bundle
- Windows: Add a new line:
C:\Users\USER_NAME\AppData\Local\Android\sdk\ndk-bundle
- Please leave an empty new line at the end of the file.
- Edit/create
- Files-> Open Projects-> Directory To
Note: These examples are only valid if you installed NDK through Android Studio's SDK manager. Otherwise, you must specify the correct location to the Android NDK.
Once this is done, you can start the build:
- Gradle: Prerequisite Android SDK & NDK (Both can be installed through Android Studio)
- edit/create
Play/build_android/local.properties
- OSX:
- Add a new line:
sdk.dir=/Users/USER_NAME/Library/Android/sdk
replacingUSER_NAME
with your macOS username - Add a new line:
ndk.dir=/Users/USER_NAME/Library/Android/sdk/ndk-bundle
replacingUSER_NAME
with your macOS username
- Add a new line:
- UNIX:
- Add a new line:
sdk.dir=~/Android/Sdk
- Add a new line:
ndk.dir=~/Android/Sdk/ndk-bundle
- Add a new line:
- Windows:
- Add a new line:
sdk.dir=C:\Users\USER_NAME\AppData\Local\Android\sdk
- Add a new line:
ndk.dir=C:\Users\USER_NAME\AppData\Local\Android\sdk\ndk-bundle
- Add a new line:
- Please leave an empty new line at the end of the file.
- OSX:
- edit/create
Note: These examples are only valid if you installed NDK through Android Studio's SDK manager. Otherwise you must specify the correct location to Android NDK. Once this is done, you can start the build:
cd Play/build_android
sh gradlew assembleDebug
Building through Android Studio, you have the option to “Generate Signed APK”.
When building through Gradle, you must create a text file called Play/build_android/keystore.properties
and add the following properties to it: storeFile
, storePassword
, keyAlias
, and keyPassword
.
E.g for keystore.properties
:
storeFile=/location/to/my/key.jks
storePassword=mysuperhardpassword
keyAlias=myalias
keyPassword=myevenharderpassword
Please leave an empty new line at the end of the file.
cd Play/build_android
sh gradlew assembleRelease
# or on Windows
gradlew.bat assembleRelease