An add-on backend for react-dnd
that provides
support for keyboards and screenreaders by default. Keep writing the same drag and drop code while
enabling more users to interact with your app.
react-dnd
(and the system of packages it manages) does not directly support drag and drop other
than using a mouse (or a finger on mobile devices). It encapsulates the
HTML5 Drag and Drop API,
which could support other input devices, but most browser implementations today only support
pointers. react-dnd
also does not provide any way of notifying screenreaders that drag and drop
operations are happening. Again, the HTML5 API makes this possible, but it is not supported in any
meaningful way.
Other drag and drop implementations out there do support these features, such as
react-beautiful-dnd
and
dndkit
, and they do it well. However, react-dnd
remains by far the most
popular drag and drop library for React applications and is likely stay in that position for a while
as migrating between them is not easy, and the limitations of other systems keep many complex
applications from moving at all.
This package brings support for both alternative input devices like keyboards (or anything that can
trigger keyboard events in the browser) as well as announcements for screenreaders to react-dnd
natively, without changing any of the public API that developers are used to or limiting of the
structural flexibility it is known for.
This package is available on npm as react-dnd-accessible-backend
.
npm install react-dnd-accessible-backend
react-dnd-accessible-backend
is not a replacement backend for react-dnd
, but rather an
additional one. This means you will most likely need to compose backends together to get all of
the functionality you would like (mouse dragging, keyboards, pointer dragging on mobile, etc).
One of the easiest ways to do this is with
react-dnd-multi-backend
and it's
Transition system. Using that library, just add another backend entry and create a Transition for
the keyboard trigger, like so:
import KeyboardBackend, { isKeyboardDragTrigger } from "react-dnd-accessible-backend";
import { HTML5Backend } from "react-dnd-html5-backend";
import { DndProvider, createTransition } from "react-dnd-multi-backend";
const KeyboardTransition = createTransition("keydown", (event) => {
if (!isKeyboardDragTrigger(event as KeyboardEvent)) return false;
event.preventDefault();
return true;
});
const DND_OPTIONS = {
backends: [
{
id: "html5",
backend: HTML5Backend,
transition: MouseTransition,
},
{
id: "keyboard",
backend: KeyboardBackend,
context: { window, document },
preview: true,
transition: KeyboardTransition,
},
],
};
function App() {
return <DndProvider options={DND_OPTIONS}>...</DndProvider>;
}
That's all it takes to get started! There are a few considerations you'll want to keep in mind to ensure a really good experience for your users, but everything else should be automatic.
At the moment, the keybinds used for drag and drop are hard-coded as:
ctrl+d
(command+d
on macOS) to pick up a draggable item- up and down arrow keys to move between drop targets
Enter
orSpacebar
to drop the dragged item on a drop targetEscape
while dragging to cancel the drag operation
react-dnd-accessible-backend
provides a few options for customizing styles and behavior for use in
your app. If you're using react-dnd-multi-backend
, these can get passed in as an options
field
on the backend configuration object, or otherwise as the third argment when calling the backend
directly as a factory function (like KeyboardBackend(manager, context, options)
.
These options are:
This function is called any time a drag and drop action is performed by the keyboard backend and is useful for providing translations or more descriptive messages for screenreader users as they interact with draggable items.
If this option is not provided, a
default set of messages in English
will be used. Providing a separate function requires that you specify a replacement for all
messages that can be announced. These (currently) are pickedUpItem
, droppedItem
, hoveredTarget
and canceledDrag
.
Each message getter is defined as a function that takes in an itemId
and the HTML node
that is
relevant to the operation.
// A very naive example of how to provide custom announcement messages.
function getCustomAnnouncementMessages() {
return {
pickedUpItem: (itemId: string, node: HTMLElement | null) => `Picked up ${itemId}`,
droppedItem: (itemId: string, node: HTMLElement | null) => `Dropped ${itemId}`,
hoveredTarget: (itemId: string, node: HTMLElement | null) => `Hoevered over ${itemId}`,
canceledDrag: (itemId: string, node: HTMLElement | null) => "Drag cancelled"
};
}
{
options: {
getAnnouncementMessages: getCustomAnnouncementMessages,
},
}
This function is used to determine if a keyboard event that occurs on a draggable element should trigger the start of a drag operation. Overriding this option lets you customize the keybind used to start dragging or perform other checks before the drag is allowed to start.
If this option is not provided, it will default to using the isKeyboardDragTrigger
that is
exported as part of this package, which triggers when ctrl/command+d
is pressed.
Ths isFirstEvent
parameter indicates whether this is the first event the backend is receiving
after being setup.
{
options: {
// This will start a drag whenever the users presses
// `m` while focused on a draggable element.
isDragTrigger: (event) => event.key === "m"
},
}
NOTE: In most cases when react-dnd-multi-backend
, you'll want to use the same trigger function
in this option for the trigger in createTransition
. Otherwise the backend may not be set up when
you expect to start a drag. This is also where the isFirstEvent
property can come in handy, since
react-dnd-multi-backend
will sometimes fire cloned events that don't have keyboard properties on
them. See the comment in
isKeyboardDragTrigger
for more information.
Screenreader announcements are performed by injecting an element into the DOM with an aria-live
attribute that gets picked up by the screenreader. By default, this element is visually hidden and
kept out of the way, but if you wish to style it in some other way, you can provide a custom class
name with this option. The examples page in this repository does this to show the messages on the
page for testing.
{
options: {
announcerClassName: styles.dndAnnouncer,
},
}
Similar to the announcerClassName
this option provides a custom class name to use for the drag
previewer, which is a container that gets populated by a clone of the currently-dragged element and
positions itself in the appropriate place on screen for the currently-hovered drop target.
{
options: {
previewerClassName: styles.dndDragPreview,
},
}
NOTE: It is important that this div does not have any styles that affect its spatial positioning on screen, as this is controlled internally by the backend. What it can be used for are things like adding a drop shadow or highlight to the drag preview, changing opacities, borders, scaling, and other stylistic options.
The default announcement messages will look at a few properties to try and create the most relevant
label possible for the user. At the highest priority, if you specify a data-dnd-name
attribute on
the target element (either the drag source or the drop target, depending on the operation), that
will be used directly. Next, it will look for an aria-label
on the same element, and finally it
will fall back to using the innerText
of the element itself.
As an example:
// This would read out "Picked up Example A" when it is picked up for dragging
<div ref={drag} data-dnd-name="Example A" aria-label="some aria label" />
// This would read out "Over Target B" when the user drags an item over it with the keyboard backend
<dif ref={drop} aria-label="Target B" />
// This would read out "Dropped an element with text inside" when it is dropped on a target
<div ref={drag}>an element with text inside</div>
While this should ensure that any item a user picks up or drops has some kind of label on it,
falling back to the inner text should be a last resort, and ideally you should add an aria-label
or at least a data-dnd-name
to provide a more succinct, helpful label for screenreader users.
A common pattern with react-dnd
is to perform sorting operations in the hover
callback on drop
targets. In fact this is how most of the
react-dnd sorting examples
operate.
However, this pattern poses a problem for trying to drag and drop with a keyboard, because the user doesn't have the same granularity of control in movement. In the example linked above, sorting happens based on whether the user's mouse is dragging over the upper or lower half of the drop target. A keyboard user wouldn't be able to choose between those positions, so they effectively miss out on some sorting options, or in some cases the sorting won't happen at all since by default the drag operations go over the exact center of the drop target.
Additionally, sorting on hover means that a user "browsing" through drop targets will inadvertently be reorganizing their lists without ever actually dropping an item. If a user picks up an item, drags it up a few places, then decides to cancel the drag, the item will have moved those spaces anyway because the move happened on hover rather than when the item was actually dropped.
The best way to avoid this issue is to just avoid sorting in the hover
callback and use drag
placeholders and other indicators to show where an element will drop. This may involve some
refactoring and rethinking designs, but the end result will be more accessible (and often more
performant!) for everyone.
react-dnd-keyboard-backend
as an inspiration and proof-of-concept for keyboard-based backends.react-dnd-multi-backend
for making it possible to compose backends together.react-beautiful-dnd
as a guiding example of what a good keyboard-based dnd interface could feel like.