sigslot-plus
sigslot 改进版
使用说明
一些宏定义说明
SIGSLOT_PURE_ISO
Define this to force ISO C++ compliance. This also disables all of the thread safety support on platforms where it is available.
SIGSLOT_USE_POSIX_THREADS
Force use of Posix threads when using a C++ compiler other than gcc on a platform that supports Posix threads. (When using gcc, this is the default - use SIGSLOT_PURE_ISO to disable this if necessary)
SIGSLOT_DEFAULT_MT_POLICY
Where thread support is enabled, this defaults to multi_threaded_global. Otherwise, the default is single_threaded. #define this yourself to override the default. In pure ISO mode, anything other than single_threaded will cause a compiler error.
PLATFORM NOTES
Win32
On Win32, the WIN32 symbol must be #defined. Most mainstream compilers do this by default, but you may need to define it yourself if your build environment is less standard. This causes the Win32 thread support to be compiled in and used automatically.
Unix/Linux/BSD, etc.
If you're using gcc, it is assumed that you have Posix threads available, so they are used automatically. You can override this (as under Windows) with the SIGSLOT_PURE_ISO switch. If you're using something other than gcc but still want to use Posix threads, you need to #define SIGSLOT_USE_POSIX_THREADS.
ISO C++
If none of the supported platforms are detected, or if SIGSLOT_PURE_ISO is defined, all multithreading support is turned off, along with any code that might cause a pure ISO C++ environment to complain. Before you ask, gcc -ansi -pedantic won't compile this library, but gcc -ansi is fine. Pedantic mode seems to throw a lot of errors that aren't really there. If you feel like investigating this, please contact the author.
THREADING MODES
single_threaded
Your program is assumed to be single threaded from the point of view of signal/slot usage (i.e. all objects using signals and slots are created and destroyed from a single thread). Behaviour if objects are destroyed concurrently is undefined (i.e. you'll get the occasional segmentation fault/memory exception).
multi_threaded_global
Your program is assumed to be multi threaded. Objects using signals and slots can be safely created and destroyed from any thread, even when connections exist. In multi_threaded_global mode, this is achieved by a single global mutex (actually a critical section on Windows because they are faster). This option uses less OS resources, but results in more opportunities for contention, possibly resulting in more context switches than are strictly necessary.
multi_threaded_local
Behaviour in this mode is essentially the same as multi_threaded_global, except that each signal, and each object that inherits has_slots, all have their own mutex/critical section. In practice, this means that mutex collisions (and hence context switches) only happen if they are absolutely essential. However, on some platforms, creating a lot of mutexes can slow down the whole OS, so use this option with care.