Pinned Repositories
amanparnami.github.io
arubi
The goal of our project is to enable end-users to build and test ubiquitous computing applications visually and in-situ without writing code. We propose the use of a tablet-based mixed GUI/AR interface to enable end-users to visualize, appropriate, and program input/output devices and services in the environment. We plan to demonstrate our application with custom hardware using two scenarios set in the 1) home and 2) classroom. In the home scenario, we will simulate a student’s day from the time they wake up until they are ready to leave for class. A number of interactions from the bedroom (e.g. alarm clock, blinds, music) to the living room (e.g. on-body sensors, TV notifications, Kinect gestures) will be configured by the user and demonstrated using custom hardware, sensors and actuators. In the classroom scenario, we will demonstrate how the professor or IT support is able to program the classroom and dynamically switch ‘modes’ (e.g. presentation, video, discussion, blackboard mode) by changing content projected on screen, moving projection screens, and controlling lights through various modalities (e.g. sensing, Kinect, speech).
brave-nui-world
Supports development of samples for Brave NUI World book
LIM
Live Interaction Monitoring
student-debt-viz
This information visualization project created using D3.js and Jquery will help you analyze student debt originating from education expenses.
TangibleAnchoring
Tangible Anchoring is an information visualization that runs on Microsoft PixelSense. It is developed using Surface SDK 2.0.
verstang
Verstang is a compound name made from "vers", meaning versatile, and tang, that stands for tangibles. Tangibles could change id, behavior or feedback based on context.
VibroDirection
A wearable system that provides a vibrotactile feedback indicating direction and facilitates logging of experiment. The Android app can be repurposed for other projects.
WearEd
This project will encompass explorations in use of wearables by students and instructors in a classroom setting.
ohilo-games.github.io
Code for our website
amanparnami's Repositories
amanparnami/arubi
The goal of our project is to enable end-users to build and test ubiquitous computing applications visually and in-situ without writing code. We propose the use of a tablet-based mixed GUI/AR interface to enable end-users to visualize, appropriate, and program input/output devices and services in the environment. We plan to demonstrate our application with custom hardware using two scenarios set in the 1) home and 2) classroom. In the home scenario, we will simulate a student’s day from the time they wake up until they are ready to leave for class. A number of interactions from the bedroom (e.g. alarm clock, blinds, music) to the living room (e.g. on-body sensors, TV notifications, Kinect gestures) will be configured by the user and demonstrated using custom hardware, sensors and actuators. In the classroom scenario, we will demonstrate how the professor or IT support is able to program the classroom and dynamically switch ‘modes’ (e.g. presentation, video, discussion, blackboard mode) by changing content projected on screen, moving projection screens, and controlling lights through various modalities (e.g. sensing, Kinect, speech).
amanparnami/brave-nui-world
Supports development of samples for Brave NUI World book
amanparnami/TangibleAnchoring
Tangible Anchoring is an information visualization that runs on Microsoft PixelSense. It is developed using Surface SDK 2.0.
amanparnami/amanparnami.github.io
amanparnami/LIM
Live Interaction Monitoring
amanparnami/student-debt-viz
This information visualization project created using D3.js and Jquery will help you analyze student debt originating from education expenses.
amanparnami/verstang
Verstang is a compound name made from "vers", meaning versatile, and tang, that stands for tangibles. Tangibles could change id, behavior or feedback based on context.
amanparnami/VibroDirection
A wearable system that provides a vibrotactile feedback indicating direction and facilitates logging of experiment. The Android app can be repurposed for other projects.
amanparnami/WearEd
This project will encompass explorations in use of wearables by students and instructors in a classroom setting.