Blend State issue
Gavin-Williams opened this issue · 3 comments
Gavin-Williams commented
OMSetBlendState in Vortice accepts an int for the sample mask, but DirectX accepts a UINT. Following the Direct X documentation for disabling blend and providing 0xFF FF FF FF for the mask produces incorrect results.
Is this an issue with Vortice or have you decided this for some reason?
amerkoleci commented
If pass -1 then its the same, can you try please?
Gavin-Williams commented
amerkoleci commented