This repository acts as the public issue tracker for the Linux implementation of Pixel Streaming maintained by Dr Adam Rehn and his colleagues at TensorWorks. The repository also contains a single release that is used for distributing the custom-built WebRTC binaries needed for each supported version of the Unreal Engine.
If you would like to inspect the actual code for the Linux Pixel Streaming implementation for a given version of the Unreal Engine, please refer to my fork of the UnrealEngine repository.