Pinned Repositories
Blender-RE-Engine-Model
DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
DMC5_EFX
010 Editor binary template for parsing .efx files for RE Engine's Devil May Cry 5
kanan-new
A reimagining of Kanan for Mabinogi written in C++
RE-Engine-DMC5-EFX-File-Parser-Template-for-010-Editor
Allows for easier editing of Devil May Cry 5 particle effect files (EFX Files)
RE2-Mod-Framework
Framework w/ First Person (RE2 and RE3)
RHook
General graphics hook for rendering on top of applications, supports D3D9 D3D10 D3D11 D3D12 OpenGL & Vulkan (Without needing any vulkan layers)
RSZParser
The DLL used to parse the rsz data of DMC5 by reading the data from the JSON type dumps
Tinker
My Shitty Way of Using Cloud
REFramework
Scripting platform, modding framework and VR support for all RE Engine games
amir-120's Repositories
amir-120/RSZParser
The DLL used to parse the rsz data of DMC5 by reading the data from the JSON type dumps
amir-120/Blender-RE-Engine-Model
amir-120/RHook
General graphics hook for rendering on top of applications, supports D3D9 D3D10 D3D11 D3D12 OpenGL & Vulkan (Without needing any vulkan layers)
amir-120/DMC5_EFX
010 Editor binary template for parsing .efx files for RE Engine's Devil May Cry 5
amir-120/DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
amir-120/kanan-new
A reimagining of Kanan for Mabinogi written in C++
amir-120/RE-Engine-DMC5-EFX-File-Parser-Template-for-010-Editor
Allows for easier editing of Devil May Cry 5 particle effect files (EFX Files)
amir-120/RE2-Mod-Framework
Framework w/ First Person (RE2 and RE3)
amir-120/Tinker
My Shitty Way of Using Cloud