Pinned Repositories
advanced-programming-spring-2020-project-reddit
Project Reddit for Advanced Programming Spring 2020 Course in Shiraz University
breakout-game-opengl
An attempt at implementing Breakout using OpenGL/GLUT, in C++.
cocp-carcassonne-project-post-processing
Post-processing code for the Carcassonne project for the Combinatorial Optimization and Constraint Programming course.
cv-in-latex
My CV in LaTeX, based on the Russel Resume template.
delivery-game
Delivery! A terminal-based game written in C++, where you have to deliver a bunch of #s to Os. Inspired by the critically-acclaimed "Death Stranding".
eight-queens-opengl
Eight Queens game simulated in 3D using OpenGL.
flutter-ui-experiments
Personal experiments on App UI, using Flutter.
flutter_local_notifications
A Flutter plugin for displaying local notifications on Android and iOS
microct-cunerf
An implementation of a micro-CT INR using CuNeRF, Insant NGP, and RHINO methods.
steiner-tree-ds-project
amirbaghi's Repositories
amirbaghi/cocp-carcassonne-project-post-processing
Post-processing code for the Carcassonne project for the Combinatorial Optimization and Constraint Programming course.
amirbaghi/cv-in-latex
My CV in LaTeX, based on the Russel Resume template.
amirbaghi/delivery-game
Delivery! A terminal-based game written in C++, where you have to deliver a bunch of #s to Os. Inspired by the critically-acclaimed "Death Stranding".
amirbaghi/microct-cunerf
An implementation of a micro-CT INR using CuNeRF, Insant NGP, and RHINO methods.
amirbaghi/steiner-tree-ds-project
amirbaghi/advanced-programming-spring-2020-project-reddit
Project Reddit for Advanced Programming Spring 2020 Course in Shiraz University
amirbaghi/breakout-game-opengl
An attempt at implementing Breakout using OpenGL/GLUT, in C++.
amirbaghi/eight-queens-opengl
Eight Queens game simulated in 3D using OpenGL.
amirbaghi/flutter-ui-experiments
Personal experiments on App UI, using Flutter.
amirbaghi/flutter_local_notifications
A Flutter plugin for displaying local notifications on Android and iOS
amirbaghi/mensch-game
Main structure and logic for Mensch (no render implementation), written in C++. A project done to implement and use some game development design patterns in action. Also includes a "profiling execution mode" where the game is run 120 times, and some game dynamic metrics are measured and written to a text file and plotted out (in cumulative and interval manners). The game dynamic metrics are: Wait Duration, Gained Score, Lost Score, Number of Starts, Covered Distance.
amirbaghi/pac-boy-game-opengl
An attempt at implementing Pac-Man (Pac-Boy!) using OpenGL/GLUT, in C++ (Experimenting only).
amirbaghi/pickagon-game
Pickagon: a minimal game written in C++ using OpenGL, where you can pick a hexagon tile of the terrain. That's pretty much it.
amirbaghi/simple-unix-bash
Simple UNIX bash written in C++
amirbaghi/SimpleRenderEngine
Small C++14 render engine
amirbaghi/skeletal-animation-opengl
A Skeletal Animation program, written in C++ using OpenGL (GLEW & GLFW).
amirbaghi/weeker_raytracer
ray tracing implementations. started with Peter Shirley's v2 Ray Tracing In One Weekend
amirbaghi/cohort-five
Fifth cohort of Ethereum Protocol Fellowship
amirbaghi/gltf_viewer
A fork of the original Model Viewer OpenGL repository for the Computer Graphics course in Uppsala University (Spring 2023)
amirbaghi/local_notifications
Flutter plugin for creating notifications
amirbaghi/noteif
A flutter application to show notes in notifications