This is a co-petetive turn-based adventure game where players travel a fantasy world to be the first ones to find a lost relic
To play the game, you would run the backend server on a machine to which every participant has network access (Note, the server is currently only written for Linux x86_64). The clients all then connect to it through the browser.
It should be fairly self explanatory how it goes on from there, but I may write a gameplay guide if it is necessary.
- glibc (You should already have it)
- libpthread (You should already have it)
- https://github.com/Bixkitts/bb-net-lib (This is a git submodule, no need to install)
- OpenSSL v3.2.x+ (Have it installed when building)
- clone the repo: git clone https://github.com/Bixkitts/relic-mercs-game.git
- cd relic-mercs-game
- git submodule update --init --recursive
- mkdir build
- cd build
- cmake -DCMAKE_BUILD_TYPE=Release ..
OR cmake -DCMAKE_BUILD_TYPE=Debug .. - cmake --build .
- Run the server with: ./relicServer
- Connect with client browser to https://SERVER_IP:7676
There's also a node server for frontend testing in the test-clients folder, if you're so inclined.
The game server is written in C, and resides in the "source" directory and depends on the libraries in the "dependencies" directory.
The client is written in Javascript+WebGL and will reside in the "test-client/website" directory.
I try to keep an up to date project plan in the "project-plan" folder. This should serve as a reference for people looking to contribute, and as information for people simply interested in the game and how it will work from a technical and gameplay perspective. You can (hopefully) also view the project plan directly at https://www.bixkitts.de/relic-mercs/Project_Plan.html