amrshaheen61/UE4LocalizationsTool

Problem with editing text

Closed this issue · 48 comments

Hi, I have a problem with editing text in a game, I know that the BF_Key_Rebinding_Func_Lib.uexp file contains the text shown in the picture, but the UE4 Localizations Tool cannot display this text. Would it be possible to do something about it? I am attaching a file to test. Thank you for your help.

TalesOfTomorrow

Test.zip

Great, it seems to be working.

TalesOfTomorrow 27-09-2022 14-46-48-161

I have one more request, is there any possibility to use UE4localizationsTool to access texts that are in *.uexp files but have *.umap files instead of *.uasset?
I am attaching a file to test.

text
Localization_uexp.zip

If it is possible to upload the game files in the archive and on a file sharing service, then I can create a locres file to edit these files. I already tried to create from those files that you sent, I succeeded.

@Mayki07
OK
just rename .umap to .uasset

@amrshaheen61
Amazing, it's working...

@amrshaheen61
Unfortunately, the game crashes with a fatal error when loading.

Still the same problem, the game crashes when loading.
Error

No. Game crashes.

@Mayki07
Unfortunately I will leave this issue for some time again and will come back to find a solution to it as soon as possible
thanks for test files 🌹

OK, thanks.

OK, thanks.

change .umap to .uassets ,edit it,then change .uassets to .uamp

I have localized this game.

like this

for /r "Radius\IntoTheRadius\Content\ITR\Levels-Quest" %%a in (*.umap) do ren %%a .uasset
.\tools\UE4localizationsTool.exe -importall "Radius\IntoTheRadius\Content" "翻译.txt" -f
for /r "Radius\IntoTheRadius\Content\ITR\Levels-Quest" %%a in (
.uasset) do ren %%a *.umap

the game work well.

网页捕获_20-10-2022_1501_www bilibili com

@Luc2as
Send this example

OK, sorry I have better example here.

no_text
notext.zip

@Luc2as
worked!
image

If I change any item in the black cells the game crashes...

image

@Luc2as
yes i know this the reason i put this notice
image

So, this text is not editable.....

@Luc2as
If it's the same length, it will work
for example:

1. System: Game Menu<cf>2.  >>> 1. System: gggg Menu<cf>2. 

Okay, I understand... Thank you very much! Good work with this SW

Okay, I understand... Thank you very much! Good work with this SW

I edit a picture replaced it。like this
image

and change the position WBP_Block_ControlsLayout.uasset

image

Okay, I understand... Thank you very much! Good work with this SW

I edit a picture replaced it。like this image

and change the position WBP_Block_ControlsLayout.uasset

image

Hey, man.

Thank you so much!!! Thank you so much!!! Can I ask you about any other problems that I have discovered or I will discover ? In a private message ? Email ?

Okay, I understand... Thank you very much! Good work with this SW

I edit a picture replaced it。like this image
and change the position WBP_Block_ControlsLayout.uasset
image

Hey, man.

Thank you so much!!! Thank you so much!!! Can I ask you about any other problems that I have discovered or I will discover ? In a private message ? Email ?

Yeah,if I can.

Thanks for any help ! But I don't want to interact here and spam this thread with specific questions. Any idea for private communication. I will be very grateful for your advice. Email is not visible on github.

感谢您的任何帮助!但我不想在这里互动并用特定问题向该线程发送垃圾邮件。任何私人交流的想法。我将非常感谢您的建议。电子邮件在 github 上不可见.

heiha10@sina.cn& 634833476@qq.com

Thanks!

@Luc2as If it's the same length, it will work for example:

1. System: Game Menu<cf>2.  >>> 1. System: gggg Menu<cf>2. 

Hey, man.
I have an idea, would it be possible to make a checkbox in the menu that would prevent editing more characters than the black cell contains?
I'm constantly counting them, editing them and the game crashes often.

@Luc2as image image

UE4localizationsTool.zip

Hi,
thank you so much! You're the first person to ever edit something on Github for me !!!

Thank you again!

And small bug here.

2022-11-07.18-26-00.mp4

@Luc2as
UE4localizationsTool.zip
It won't effect but here it is, btw did you test the game after modify the file?

I know it's just aesthetics. I work with it all the time, yes game tested. Mostly it notifies me when the game crashes. How many times is the text long there are spaces etc.

感谢您的任何帮助!但我不想在这里互动并用特定问题向该线程发送垃圾邮件。任何私人交流的想法。我将非常感谢您的建议。电子邮件在 github 上不可见.

heiha10@sina.cn& 634833476@qq.com

Hey, man,
I sent you an e-mail about the menu texts.
Is there a solution? Can it be localized?

Thanks for the reply

Hey, man, I sent you an e-mail about the menu texts. Is there a solution? Can it be localized?

Thanks for the reply

Didn't you get the email? If you mean "custom", "Highly Decreased", "For Player and Enemies", etc.Yes ,they could. I have sent an email. Contains a "file. zip"

Hey, man, I sent you an e-mail about the menu texts. Is there a solution? Can it be localized?
Thanks for the reply

Didn't you get the email? If you mean "custom", "Highly Decreased", "For Player and Enemies", etc.Yes ,they could. I have sent an email. Contains a "file. zip"

Oh...
I'm sorry, but I didn't get any response. No email came. It's not even in my spam folder. I thought there was no advice.
Thank you for any advice. Please try sending to these emails to see if it arrives. llenghard@gmail.com and lenghard@stormware.cz

If it doesn't arrive try some web storage.

Thanks again for the support.

Hi, I'm having trouble editing text again. I need to edit (translate) text, but it is in a uexp file , not in uasset. Is there anything I can do about it?

SS

I am attaching a file to test.
TestFile.zip

OK, thanks...

Hi, I have another problem with text editing. I only have a uasset file that contains text. I am unable to open the file in your tool. Is there any way to edit the text?
I am attaching a test file.

Test

Test_file.zip

Thank you, I'm going to try it.

Hi, I have some uasset text file here, but I can't open it in your program. Would you take a look at it, please? I'm attaching a test file.
Test_file.zip

Error

Beautiful work, thank you...