Problem with editing text
Closed this issue · 48 comments
Hi, I have a problem with editing text in a game, I know that the BF_Key_Rebinding_Func_Lib.uexp file contains the text shown in the picture, but the UE4 Localizations Tool cannot display this text. Would it be possible to do something about it? I am attaching a file to test. Thank you for your help.
@Mayki07
test this file
BF_Key_Rebinding_Func_Lib.zip
I have one more request, is there any possibility to use UE4localizationsTool to access texts that are in *.uexp files but have *.umap files instead of *.uasset?
I am attaching a file to test.
If it is possible to upload the game files in the archive and on a file sharing service, then I can create a locres file to edit these files. I already tried to create from those files that you sent, I succeeded.
@Mayki07
OK
just rename .umap to .uasset
@amrshaheen61
Amazing, it's working...
@Mayki07
test this again
BF_Key_Rebinding_Func_Lib.zip
@amrshaheen61
Unfortunately, the game crashes with a fatal error when loading.
Ok
@Mayki07
what about this?
BF_Key_Rebinding_Func_Lib.zip
@Mayki07
and now?
BF_Key_Rebinding_Func_Lib.zip
No. Game crashes.
@Mayki07
Unfortunately I will leave this issue for some time again and will come back to find a solution to it as soon as possible
thanks for test files 🌹
OK, thanks.
OK, thanks.
change .umap to .uassets ,edit it,then change .uassets to .uamp
I have localized this game.
like this
for /r "Radius\IntoTheRadius\Content\ITR\Levels-Quest" %%a in (*.umap) do ren %%a .uasset
.\tools\UE4localizationsTool.exe -importall "Radius\IntoTheRadius\Content" "翻译.txt" -f
for /r "Radius\IntoTheRadius\Content\ITR\Levels-Quest" %%a in (.uasset) do ren %%a *.umap
the game work well.
@Luc2as
Send this example
OK, sorry I have better example here.
@Luc2as
worked!
@Luc2as
yes i know this the reason i put this notice
So, this text is not editable.....
@Luc2as
If it's the same length, it will work
for example:
1. System: Game Menu<cf>2. >>> 1. System: gggg Menu<cf>2.
Okay, I understand... Thank you very much! Good work with this SW
Okay, I understand... Thank you very much! Good work with this SW
I edit a picture replaced it。like this
and change the position WBP_Block_ControlsLayout.uasset
Hey, man.
Thank you so much!!! Thank you so much!!! Can I ask you about any other problems that I have discovered or I will discover ? In a private message ? Email ?
Okay, I understand... Thank you very much! Good work with this SW
I edit a picture replaced it。like this
and change the position WBP_Block_ControlsLayout.uasset
Hey, man.
Thank you so much!!! Thank you so much!!! Can I ask you about any other problems that I have discovered or I will discover ? In a private message ? Email ?
Yeah,if I can.
Thanks for any help ! But I don't want to interact here and spam this thread with specific questions. Any idea for private communication. I will be very grateful for your advice. Email is not visible on github.
感谢您的任何帮助!但我不想在这里互动并用特定问题向该线程发送垃圾邮件。任何私人交流的想法。我将非常感谢您的建议。电子邮件在 github 上不可见.
Thanks!
@Luc2as If it's the same length, it will work for example:
1. System: Game Menu<cf>2. >>> 1. System: gggg Menu<cf>2.
Hey, man.
I have an idea, would it be possible to make a checkbox in the menu that would prevent editing more characters than the black cell contains?
I'm constantly counting them, editing them and the game crashes often.
Hi,
thank you so much! You're the first person to ever edit something on Github for me !!!
Thank you again!
And small bug here.
2022-11-07.18-26-00.mp4
@Luc2as
UE4localizationsTool.zip
It won't effect but here it is, btw did you test the game after modify the file?
I know it's just aesthetics. I work with it all the time, yes game tested. Mostly it notifies me when the game crashes. How many times is the text long there are spaces etc.
感谢您的任何帮助!但我不想在这里互动并用特定问题向该线程发送垃圾邮件。任何私人交流的想法。我将非常感谢您的建议。电子邮件在 github 上不可见.
Hey, man,
I sent you an e-mail about the menu texts.
Is there a solution? Can it be localized?
Thanks for the reply
Hey, man, I sent you an e-mail about the menu texts. Is there a solution? Can it be localized?
Thanks for the reply
Didn't you get the email? If you mean "custom", "Highly Decreased", "For Player and Enemies", etc.Yes ,they could. I have sent an email. Contains a "file. zip"
Hey, man, I sent you an e-mail about the menu texts. Is there a solution? Can it be localized?
Thanks for the replyDidn't you get the email? If you mean "custom", "Highly Decreased", "For Player and Enemies", etc.Yes ,they could. I have sent an email. Contains a "file. zip"
Oh...
I'm sorry, but I didn't get any response. No email came. It's not even in my spam folder. I thought there was no advice.
Thank you for any advice. Please try sending to these emails to see if it arrives. llenghard@gmail.com and lenghard@stormware.cz
If it doesn't arrive try some web storage.
Thanks again for the support.
Hi, I'm having trouble editing text again. I need to edit (translate) text, but it is in a uexp file , not in uasset. Is there anything I can do about it?
I am attaching a file to test.
TestFile.zip
OK, thanks...
Hi, I have another problem with text editing. I only have a uasset file that contains text. I am unable to open the file in your tool. Is there any way to edit the text?
I am attaching a test file.
@Mayki07
test this
UE4localizationsTool.zip
Thank you, I'm going to try it.
Hi, I have some uasset text file here, but I can't open it in your program. Would you take a look at it, please? I'm attaching a test file.
Test_file.zip
Beautiful work, thank you...